Tales of the Rampant Coyote

Adventures in Indie Gaming!

Dungeons of Dredmor: Releasing Soon, Releasing Ultra-Cheap

Posted by Rampant Coyote on June 9, 2011

The word from Gaslamp Games’ Nicholas Vinning on the upcoming release of Dungeons of Dredmor is: “we’re so close to the end it’s amazing. There have been times when I thought this day would never come.”

They’ve also officially announced a release price… not a promotional price, but a permanent, official, non-sale price… of $4.99.

I hope this works out for them, because it seems very, very low (at least here in the U.S.). But it’s good news for players. It’ll be a steal at that price, based on what I’ve played of it. Maybe they plan to really expand on it with DLC or something, but I can say that as-is, it’d be a real bargain at twice the price.

There’s also a good deal of mod support built into the game, of which I was unaware. Very nice stuff.

So how soon is “soon?” I don’t know. I’m not sure if the team truly knows, though I suspect we may be talking days here, not weeks.  We’ll see.


Filed Under: Game Announcements, Roguelikes - Comments: 13 Comments to Read



  • Demiath said,

    I’ve kinda had my fill of dungeon crawlers as of late, but for a measly $5 – a deal which gets even more insanely cheap when converted to my own currency (the Swedish Krona) – I’m definitely going to pick this up ASAP. In theory I don’t like unnecessarily low prices on indie games, but in practice it’s obviously another matter entirely… 😉

  • Fumarole said,

    The price point makes sense when you consider that the closest competitors to the game are all free.

  • DGM said,

    >> “There’s also a good deal of mod support built into the game”

    Can we mod those eyebrows? Dear GOD, those eyebrows… If they don’t give a natural bonus to armor class, this game is a fail. 😛

  • getter77 said,

    Fairly sure that the case isn’t so much for DLC but rather content and such patching as it goes onward—pretty much the good way to go about it.

    Certain buy for sure though.

  • Detritus said,

    The eyebrows are the reason I will buy this game. As a heavy eyebrow bearer myself, I feel that heavy eyebrows are under-represented and discriminated against in media. By making a game featuring a heavy eyebrowed main character as the hero, Gaslamp Games have given hope to my people. I see a new age dawning. An age where heavy brows, slim brows, no brows and mono brows will learn to accept each other and live in harmony. Eyebrows everywhere will be united as one. The utopia of the Unibrow is on the horizon.

  • getter77 said,

    Detritus here gets it—if anything one of the first mods should be an Eyebrows Unleashed one that has the character essentially transform into the Eyebrow-based rendition of Cousin It from the old Addam’s Family show!

  • madcow said,

    There seems to be few good indie fantasy games this month:
    Age of Fear Undead King, The Witcher 2 (ok, maybe not so indie) and now Dungeons of Drermor.

    Five bucks for new game is a very good offer!
    I hope more indies will release at this price point 🙂

  • Noumenon said,

    My reaction to this comment thread: a raised eyebrow (I have no idea where all these comments are coming from)

  • DGM said,

    Okay, but is your eyebrow the size of our hero’s? Because if it is, you’re paying for that hole in the ceiling, mister. 😛

  • DGM said,

    Oh, and if you don’t get what we’re talking about, open the screenshot in this post in a new window. Then look at the main character’s portrait at the bottom-center of the screen.

    Get it now?

  • Calibrator said,

    Only $4.99?

    [Insert casual comparison to the pricing of ‘Inaria’]

  • GhanBuriGhan said,

    I have trouble “reading” the graphics in that screenshot. Is that doors lying on the floor? Or doors drawn isometrically while neighboring walls are not? And why half doors?
    Is it easier to read/navigate in-game?

    As to the price, I am curious how it works out for them. Should be a nice test of Vogels theory on indie game pricing.

  • Calibrator said,

    “I have trouble “reading” the graphics in that screenshot. Is that doors lying on the floor? Or doors drawn isometrically while neighboring walls are not? And why half doors?”

    Looks like open doors to me.
    There is also some sort of line-of-sight algorithm at work. Either it is blackening the parts the player’s avatar doesn’t see or hasn’t seen yet.

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