Tales of the Rampant Coyote

Adventures in Indie Gaming!

Guest Post: Hardcore Versus Casual (Versus Fun)

Posted by Rampant Coyote on May 3, 2011

I may be back from vacation, but I’m not back from being lazy. I’ve still got some great guest posts to share over the next several days. Today’s guest post is by Chance Gibbs, who’s bio line reads, “Chance Gibbs once played Gameboy during a college English class, and that makes him more than qualified to write about stuff on the internet.” Works for me! Today, he’s putting the “hardcore” and “casual” gamer descriptors under the crosshairs and opens fire.

Everyone has that friend. The one guy (or girl, in theory) that plays one game WAY too much. To be fair, everyone has one genre where they really shine, and in that genre, they have their favorite game. But this person picked up a game (let’s use Super Smash Bros as an example), and their world changed. If ever a person could be born for a purpose, this is the who and the why. They’ve been playing Smash Bros since they were six months old, and God forbid you want to just have fun; maybe you want to play as Jigglypuff and float around. At some point, you will be called out as a scrub, or a noob, or a casual. He leaps from the couch, fists in the air, reveling in victory. “I’m just too hardcore,” he says, as you leave him to his victory. EVERYONE has that friend.

Games (and gamers) are often categorized into two groups: Casual and Hardcore. The boundaries between the two groups are tenuous at best, and based heavily on opinion. Any gamer can be hardcore about any game. I know a guy who swears Carmageddon is the pinnacle of hardcore gaming. The chaos, the struggle for first place, the pedestrians on your hood… All of these add up to the ultimate “hardcore” experience. However, I know another guy that scoffs at racing games like Carmageddon and Burnout. “You can’t even change your engine!” He scoffs over his shoulder as he tunes his Formula Car for optimal performance in Gran Turismo. “How can you call THAT hardcore?” These two guys argue frequently, and I’ve never seen an argument end without the inevitable label: “fucking casual”.

The hardcore (in relation to the second case) market is narrow, but gamers flock to games like Gran Turismo, Dwarf Fortress, and several others. Why? For the challenge, the glory, and the label. Being “hardcore” now means being in-depth. It now means full control over every possible feature and variable. And oftentimes, it means the fun knob gets cranked down, then torn off and thrown away.

I play Dwarf Fortress, so I’ll be using it as an example. If you don’t know, it’s sort of a hybrid between Nethack/Rogue and Sim City (that’s a very ham-handed description, but bear with me). You get a number of dwarves in the beginning, and you’re tasked with their survival. This is an in-depth game. This is the MOST in-depth game I’ve ever played, and if you try it, you’ll agree. Dwarf Fortress crams incredible detail into a small game. By selecting a dwarf for closer examination, you can see every scrap of clothing worn (and everything has a specific material, i.e. leather vest, silk socks, steel boots), a brief background on the dwarf, how the dwarf is feeling (Urist McFisher has been elated lately! He saw a nice statue inside! Etc, etc.), and every other facet of this tiny person’s life. Your whole purpose in the game is to craft an elaborate fortress underground, and keep all of your precious dwarves safe from the evil outside. And underground. And in the air. And in the fortress. Like The Sims, dwarves are incredibly stupid. But rather than piss themselves, or forget to eat, dwarves tend to do more dangerous things, like petting giant spiders, or swimming in lava. It is up to you as their caretaker to keep them from hurting themselves, and it is FUCKING. HARD. I’ve seen dwarves fall into wells and drown; I’ve seen dwarves build a wall, only to realize they’re on the other side, isolated from food, shelter, and safety. Dwarf Fortress’s motto is “Losing is Fun!”, and it’s true. However, it’s also the ONLY thing you’ll be doing.

In contrast, let’s look at Animal Crossing. Some of you have never played it, and that’s okay. It is, for lack of a better term, casual. There is no way to lose. There’s only one real, concrete goal (to pay off a debt), and no real challenge. The game can be completed at any pace. I’m certain that if you could convince your granny to play this game, someday she would raise a wrinkled fist in triumph. Don’t get me wrong, Animal Crossing is fun, and the gameplay is more or less structured, but it can’t even be called easy, as that would imply that there would be something even close to challenge involved. However, it’s incredibly fun, and has been compared to a drug, because once it gets its hooks into you, you’ll play for a ridiculous amount of time.

I promise there’s a point to this.

The problem with Dwarf Fortress is something you may have already figured out: it can quickly get mind-numbing. Games with too much linearity can feel cramped, and may leave you feeling led by the nose; but too much freedom is overwhelming. In Dwarf Fortress, I rarely make it past the third in-game year. The game bogs itself down with choices, and options, and necessary details that I just don’t have the time or patience for. The game is too hardcore for me. Does that make ME less hardcore? Of course not. If you think I’m not hardcore, we’ll play some Smash Bros Melee (oh yeah, that gamer in the first paragraph you hate? I’m the example.). The point I’m dancing around is that separating games and gamers into hardcore and casual is an unfair categorization of a medium already overloaded with niches and subdivisions. It also brings discrimination and disrespect, which the gaming community is already filled with. We don’t need to hate each other because of gaming differences, especially if the difference is how “hardcore” a game is. The gaming community should revel in itself, in the fact that we play games, we love games, we LIVE games. And for Pete’s sake, stop calling your game hardcore just because you can change the brake pads on your car, or choose which socks your dwarves wear. Most of you are just playing it to feel superior, and that’s kind of silly, when you think about it. Games are made for entertainment, not to be compared as badges of endurance. And I’m not hating on your favorite game. I just want you to not be so smug about your dwarves’ underwear.

Besides, we all know that if you can’t Short-Hop Fast Fall L-Cancel in Smash Bros Melee, then you aren’t hardcore like me.


Filed Under: General - Comments: 10 Comments to Read



  • skavenhorde said,

    Don’t play ADOM, you’ll hate it 😉

    Just kidding. The casual games you mentioned are way too casual for me, but that’s probably has to do with the fact that they’re for consoles and I love me some PC gaming.

    I can play any casual game that interests me and I frequently do. Perfect example would be Plants vs Zombies. Now that is an easy game to learn, but fun to master.

    For me it’s not so much casual vs hardcore. It’s more console vs pc. I don’t want it to be “dumbed down”. Recent example is Fallout New Vegas and it’s interface. If it was made for the PC there would be no reason for that interface to be so small.

    Plus I’m seeing more ‘streamlining’ in my games. Streamlining is all well and good when it adds to the experience, but not when it makes the game so easy that I could literally fall asleep at the computer and still win the game.

    That, I believe, is the root cause of the animosity between casual and hardcore or console vs pc. Us “hardcore” vets feel like we are overlooked while the games are taking over.

    That is why I LOVE ME SOME INDIES!!! The last bastion of hardcore gamers. Indies make it the way they want and hope to hell that other people will enjoy them as well. Eschalon, Depths of Peril, Dead State and our own Jay’s Frayed Knights are a breath of fresh air to this old-school RPG gamer.

    Seriously when was the last time any big publisher released a ‘blob’ style RPG (Japanese Wizardry games don’t count. I can’t read Japanese ;)). But Jay has taken it upon himself to try to deliver us a game that the AAAs have passed on.

    All I got to say is thank god for all the idie devs out there!

  • Chance said,

    @Skavenhorde Oh, boy. If I wanted to do PC vs Console, I’d need Jay to take an extra month of vacation! Honestly, I agree with you on all counts. I miss when PC and Console were separate. Console was (in /my/ youth) for playing with friends, while PC was for taking on the world (and occasionally getting wrecked at Starcraft by my buddies). Of course, there were a lot of other differences, but that’s how I viewed it at the time.

    At any rate, thanks for the feedback!

    PS: Funny you should mention New Vegas. I’ve been playing through it again, and some of the ‘consolized’ design choices are making me grind my teeth!

  • Chance said,

    Oh, and I never played ADOM, though I did dabble a lot in NetHack. I think I’ll let you guess whether or not I used Tilepacks in my ASCII games, lol.

  • skavenhorde said,

    @Chance Oh nonono don’t get me wrong. Fallout New Vegas is one of the best games I’ve played in years. I know hyporbole is thrown around in forums with a carefree attitude, but New Vegas is beyond great. It’s just those darn controls.

    Next time I’ll post some links to help you out with those more annoying aspects. The modding community was pretty quick on the draw in getting rid of those.

    I’m starting to like you Chance. You sound a lot like me when I was younger. I had my PC dos system where I played Goldbox games, Ultima and other more thought provoking games, but then I also had my nintendo which I would play Bubble Bobble or what have you.

    As for roguelikes, I like tilepacks as well, but think that maybe ADOM shouldn’t have them just for the fact that it doesn’t really need them, but games like Crawl Stone Soup are amazing with them. That and I’d recommend Ledgeremain. It has tiles if you pay for the hintbook and I like them. The games been better with them than without.

    I’m staying far away from Nethack right now. I got too many others I’m trying out, but one day I’ll give it another go.

    Anyways, good article. Interesting take on the two different camps. I have enough spending power in me to buy both hardcore and casual games and enjoy both of them in different ways. Why can’t the AAAs see that? Oh wait I know, they won’t make so much money if they make a hardcore game catering to us oldtimers 😀

  • McTeddy said,

    I’ve actually never met anyone who called a game “Hardcore”, aside from a way of stating “It has a learning curve” or “Dying erases your saved game”.

    Hell… I don’t even have “That friend”… plenty are national level Smash Bros players who can wipe the floor with me. But they are actually really good to play with. I always come out bruised… but enlightened.

    I don’t even have a problem with the Hardcore and Casual labels… though I think they could use a bit more definition. These labels are simply a quick way that I use to determine the mood I’ll need to be in to enjoy the game. Casual for when I just want to play, Hardcore for when I actually want a challenge.

    Oh and ADOM… it’s nothing (in terms of stupid little details) compared to Dwarf Fortress. I’ve never found any other game that told me that “You have a bruised spleen, broken big toe, a bleeding cut on your left forearm, and you are missing a testicle.”

    I want to love dwarf fortress… but the interface is just too hard to work with. Adom has it’s share of complexity… but it’s far more manageable, imo.

  • Chance said,

    @Skavenhorde Heh, I still play a bit of Ultima 7, and my roommate just found his copy of Contra this past weekend. Also, Stone Soup is amazing! I need to re-install that one, thanks for the reminder.

    @McTeddy I’ll get Jay to edit the article, lol.

    “Everyone (except McTeddy) has that friend.”

  • Eldiran said,

    Pshhh, nub. Brawl is the real hardcore game, Melee is for scrubs. Wavedashing is just a glitch for noobs.

    Hah, okay, I can’t type that with a straight face. But I will say that this was a very good article. Pretty much spot on.

  • skavenhorde said,

    @McTeddy

    I mentioned ADOM more for the times you will die and restart which can become ‘mind numbing’ as well, but maybe that was a poor choice. How about UnReal World then? 😉

  • Chance said,

    @Eldiran I almost lost it. Glad you liked the article!

  • Moonmonster said,

    I always felt http://insultswordfighting.blogspot.com/2008/01/new-taxonomy-of-gamers-table-of.html was the best deconstruction of hardcore/casual I’ve ever read. It basically throws them out as meaningless, and instead delves into other, more meaningful categories that gamers fall into. Definitely worth a read.

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