Tales of the Rampant Coyote

Adventures in Indie Gaming!

Feeding the Hunger

Posted by Rampant Coyote on February 9, 2011

A copy of Fallout: New Vegas arrived for me in the mail yesterday. I debated putting it on the shelf and avoiding it entirely.  How weird is that?

It’s where my head is right now, though I’m still carving out time to play games on an (almost) daily basis. I can’t afford to get sucked into a game. Part of my brain accepts that.  But what the other part really, really wants to do is just dive into another game and play it straight through for a couple of weeks.  That would be cool. I remember doing that not so long ago. It’s not like I’m lacking candidates.

“Jack” Nilssen (@DarkAcreJack) made a comment yesterday on Twitter that amused me. He said, “Sometimes, a game developer playing games for research is like a narcotics officer doing coke for research.” Yep. I have to set boundaries for myself, and even then I end up breaking them.  Since I can kinda justify playing RPGs as “research” and “competitive analysis” and “blog fodder,” it can get especially dangerous and act as a psychological substitute for real work. I set strict boundaries for myself, and yet still break them.

The danger with RPGs, specifically, is that it’s easy for me to get lost in their worlds.  That’s the experience I really want out of most RPGs, honestly – the whole escapist fantasy thing that lasts hours a day, many days at a time. It’s not quite the same as my turn-based-strategy addiction, but it’s probably related. For some reason, it feels like the “proper” way to play an RPG.

It’s why Origin’s motto, “We create worlds,” always resonated with me.

But alas, it’s not happening right now. I’m playing through games very, very slowly these days, and playing several at once.  Maybe at some point after FK1 releases, I’ll take some time out to do just that. But in the meantime, I get to be totally behind the curve on the latest and greatest RPGs are out there. Dragon Age 3 will be old news while I’m still in the middle of the first one.  Or worse, I’ll be whooping and hollering more about getting to another milestone in Might & Magic 1 – which was released before some of the readers here were even born. Doesn’t matter much to me. I just want to find the time and the right game to get lost in again.

If you are an RPG fan (and since that’s more than half of what I tend to talk about here these days, I assume most readers at least enjoy the genre), what is it that appeals to you? What do you hope for when you hear of a new release? What’s the core of your hunger?


Filed Under: General - Comments: 12 Comments to Read



  • McTeddy said,

    Exploration is my deal.

    For me, the thing that has alway’s appealed to me about RPGs is that there is a large world at my fingertips. Not free-roaming GTA style exploration… but the kind where there are stories to be read and people to be spoken to.

    I have a very short attention span. If I do the same thing for too long I get bored. But when I find myself learning about new civilizations and influencing the future of these places… I just can’t get enough.

    I was actually a old school console guy until the past decade… But Origin’s “We create worlds” has really become of part of my gaming heaven.

  • Rampant Coyote said,

    Yeah, I’m also what Tracy Hickman once described as a “Dumpie” – a Dungeon Upwardly Mobile Professional or something like that. 🙂 I need clear goals, even if I end up making them up myself. Which I find myself doing when I play Minecraft. But otherwise, a big open world doesn’t do a whole lot for me. I only see a little bit of it before I get bored and go play something else.

    So I don’t think it’s necessarily the open-endedness of things so much as the detail. And by detail I don’t mean intricately textured weeds and stich on fabric. I mean the kind of detail that was possible back in the 1980s (though still kinda rare) – the stuff that fools you into thinking that this is a real, interesting world.

  • Menigal said,

    I’m with you on the “we create worlds” thing. I want to come face to face with a well thought out, lovingly crafted world. And I do mean world, not story.

    It’s highly uncool for an RPG fan to say it these days, but story doesn’t really interest me. I enjoy a good story when I find it, but the vast majority of games are still some designer’s failed literary ventures being forced onto the poor sucker who just wants to PLAY THE GAME. I’d much rather roll up a character, not pick someone else’s, and make my own story in a world that I can lose myself in.

    Morrowind gave me that experience, but Oblivion and FO3 were a bit too “gamey” to really grab me in the same way. I’m hoping that Skyrim will bring back the magic.

    Vampire the Masquerade Bloodlines Longtitle, quite surprisingly, since I hate vampires, gave me that experience too. The game was fairly linear, but Troika still managed to give the illusion of depth and fitting into something much larger. It just shows that a game doesn’t need to be a wide open sandbox to give you a great world, although that does give you more to do there. 😉

  • Whiner said,

    What would actually excite me? Um… The promise of an experience packed with interesting new things instead of grind. (If Brutal Legend had been an RPG instead of an RTS and used a controller I could actually manage, it might have been great for me.)

    I really _want_ to be interested in Venetica, but the reviews worry me that I’ll be bowled over by endless mindless combat for hours between bits of fun game.

  • LateWhiteRabbit said,

    I’m into the exploration of a fully realized world. I’m a “tourist” gamer in other words. I love traveling around and seeing the unique sights and sounds of a game world that has been lovingly crafted with an attention to detail.

    I look for games that created their worlds using the ASPIRE model to create their fantasy civilizations.
    A – Aesthetics/ Art
    S – Science
    P – Politics
    I – Intellectual Knowledge
    R – Religion
    E – Economics
    If you create a civilization taking each of those things into account and how they relate to and affect each other, you end up with a very believable culture that I can immerse myself in. Arcanum did this perfectly, as did Fallout. God I miss Troika. They also did Bloodlines . . . damn.

    I’m like Menigal. I can care less about story. If the story is great and engaging, fine, but I’ve never finished Arcanum’s story. Only sometimes finished Fallout’s. Only finished Bloodlines’ story once. But I’ve played each of those games dozens of times for dozens of hours just immersing myself in their respective worlds.

    If the gameplay isn’t super-compelling and the story doesn’t have me on the edge of my seat, I’ll often quit games after I’ve seen the whole tour. Explored all the world, uncovered all the unique locations. Seen each sight.

    By the way, Rampant, New Vegas is quite awesome, a big improvement over Fallout 3. So, uh, you probably SHOULDN’T play it unless you have a few days to devote to non-stop playing. Basically it is everything from Fallout 3, improved and fixed, and then tons more features and locations, etc. Hell, the dialogue and story is even a hundred times better (in my opinion).

    “Sometimes, a game developer playing games for research is like a narcotics officer doing coke for research.” So awesome. So true. What the hell is it about game design that means the fewer games you play the better games you make?! Look at Will Wright, Sid Meier, Miyamoto, Warren Spector, etc. those guys are some of the best in our industry and they admit to rarely if ever playing video games!

    To further the drug analogy, I’m reminded of the advice on how to be a successful drug dealer – “Don’t use the product!” And we all strive to make our end product “addictive” . . . .

  • Xian said,

    I like exploration and the story.

    Exploration lies at the heart of an RPG – seeing what this new world contains and poking my head into every nook and cranny, often losing it in the process.

    The story gives me purpose, a reason to get involved. The games that just have a thin veneer of a story are the ones that I end up either getting bored and never finish, or it becomes a slogging through to the end just to get it over with. Even with genres besides RPG I find that to be true. I enjoyed the FPS F.E.A.R. more than any I had played in a long time due to it’s storyline, since the basic game mechanics have been essentially unchanged since Doom.

    Being behind the curve isn’t necessarily a bad thing. You aren’t playing the latest and shiniest, but by the time I get around to playing things the majority of the bugs have been worked out, system requirements aren’t cutting edge, and the toll on my wallet is lessened. For example, pretty much everyone agreed that Gothic III was a train wreck when it was released – buggy, laggy, and unbalanced. Now with the community patch it is a totally different experience.

  • Xenovore said,

    Great comments, everyone! (I particularly like the ASPIRE model you mentioned, LateWhiteRabbit.)

    I’m more of an free explorer myself — I like to discover places on my own; cool places, places with substance, i.e. they feel lived-in, they’ve got a history. I do not like being led around by the nose, and therein lies the problem with most story-based RPGs: player agency is sacrificed on the altar of story. The Final Fantasy games are particularly egregious — fantastic story, but what can the player actually do? Not much. Others like Mass Effect and Dragon Age… meh.

    Fallout 3 is one my favorite games because it felt like a place where stuff actually happened and let me explore it in my own way. (Looking forward to New Vegas — they get the bugs out of that yet?)

    In a nutshell: Game-play is king and player agency is queen. Story should always support these, never impede them.

    @ Xian:
    Quote: “The games that just have a thin veneer of a story are the ones that I end up either getting bored and never finish.”

    I’ll hazard a guess that the game-play in those games wasn’t actually that great (or at least not to your liking), and without even a decent story, the games essentially sucked. For some people (you?), a good story can make up for poor game-play. For me, poor game-play is poor game-play; story (or lack thereof) is irrelevant. That is why games like Final Fantasy bore the hell out of me — there is very little substance to the actual game-play. (And as for player agency, there is absolutely none.)

    I may be coming across as some sort of story bigot, like “Bah! I hate all games that have any kind of story!” Not true… I think we’d all agree that great game-play plus great story equals pure gamer nirvana, right? But that very rarely happens.

    Quote: “…by the time I get around to playing things the majority of the bugs have been worked out, system requirements aren’t cutting edge, and the toll on my wallet is lessened.”

    +1 to that!

  • Fumarole said,

    I tend to find the most fun exploring in RPGs. When playing a game like Fallout I’ll generally ignore the main quest and roam all over just to see what is out there. As long as there’s something interesting to do and/or find I can keep this up for a long time.

  • Xian said,

    @Xenovore a recent example – Fate. The gameplay was pretty good if you like Diablo mechanics, but when your only goal is to reach level 42 of the dungeon, I just didn’t find it enough incentive to complete. Torchlight was another. It was a lot of fun at first, but the storyline was very shallow. I believe on both of these that I would have completed them if there had been a strong story to follow.

    But you are absolutely right, a game with a great story still does not matter when the gameplay itself isn’t all that good.

  • Menigal said,

    Well said, Xenovore. Agency is definitely something that’s lacking in most recent games. Most of the time you play from cutscene to cutscene, with an occasional “moral choice” (ie, be a stupid but shining example of selflessness or a childish asshole) thrown in. It’s turned me almost completely off commercial RPGs.

    New Vegas seems a lot smoother now, by the way. It’s very much improved over FO3, with a better, more thought out plot and world. A bit linear and old fashioned at the start, though, with lots of beef gates fencing you in.

  • Xenovore said,

    @Xian: Yeah, I see where you’re coming from… Haven’t tried Fate, but I did play Torchlight and I also got bored with it. Torchlight is a good game, nicely polished, some cool features, but there’s just something about it — after a while I just didn’t want to play anymore. (And yeah, the story was weak at best.)

    Diablo and Diablo 2, on the other hand, I still go back to and play occasionally. There’s still a certain depth and atmosphere — that “history” I was talking about earlier — that many newer Diablo clones are lacking.

    @Menigal: Thanks! Glad to see someone else is on the same page with me. =)

    And good to hear that New Vegas is finally fixed — I’ve been really looking forward to that game after having a blast with Fallout 3 and all its DLC. And I will be needing a new game to play soon…

  • SteelRiverSavior said,

    I always get excited over new RPGs for the same reasons, and I’m almost always disappointed in them for those reasons.

    I remember spending hours talking my parents into letting me buy both Final Fantasy 3 and Lufia & The Fortress of Doom for the SNES. It was one of the happiest moments of my childhood.

    They had huge worlds, dozens upon dozens of hours of exploration, challenging combat, and a feeling of really surviving through it all. And, I really enjoyed the literary aspects of their stories.

    But now, I see a new RPG coming out, it looks cool and everything (because their PR departments are trying to make them sound like the next epic thing), and sometimes I get caught up in it and actually get excited when it comes out. But 99% of the time, I get it and play it, am disappointed after a day or so. Sometimes I try to stick it out and at least beat the game so I can be rid of it once and for all, but my effort and enthusiasm usually dwindles pretty quickly and I leave it. It’s then that I realize that I basically just succumbed to PR methods that are designed to get dumb 15 year-olds to buy something new, and as a long-time gamer who is 27 years old, I should know by now that it’s all bullshit. Most of the time, these games are just made to get people to buy them, and to be beaten in 20-30 hours, with crappy stories and crappy endings.

    They’re usually rushed out the door, so there are game-breaking bugs and an unattractive lack of polish, with all of the story appeal of Dragon Ball Z or anything else that’s made to appeal to people with very immature minds.

    I don’t think I’ve ever seen a game since the classic RPG days that actually got me interested in it. The most recent games I can think of that I enjoyed from beginning to end were The Witcher, Darksiders and Metro 2033.

    I have a very deeply-rooted resentment for modern gaming and the production methods of making games nowadays.

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