Tales of the Rampant Coyote

Adventures in Indie Gaming!

Frayed Knights – Chapel of Anarchy

Posted by Rampant Coyote on April 6, 2010

A quickie update on Frayed Knights…   ‘cuz it looks cool. A little dark here, but cool. It was originally posted in the forums.

This should really be the climax of Act 1, but it’s … not. It’s close, though.

Somehow what my level designers are doing seems a lot cooler than what I’m working on. I thought rank was supposed to have its privileges?


Filed Under: Frayed Knights - Comments: 9 Comments to Read



  • Rubes said,

    Sweet! Gonna show that at the next Utah Indie Night?

  • Gareth Fouche said,

    Looking mighty sweet!

  • Rampant Coyote said,

    I actually wasn’t planning on demoing the game at this Indie Night, since I did it last time. :P Although being embarrassed about showing FK *once again* might be enough to guilt me into getting this game DONE!!!!!! It needs to be DONE!!!!! Why isn’t it DONE?!?!?!?!?

    Sorry. Emotions got the best of me.

  • Xenovore said,

    Looks good! Nice lighting — makes it look creepy and vaguely unsettling, as it should be. =)

  • Greg Tedder said,

    That looks incredible!

  • Badger said,

    Thank you :) I am actually designing the rest of the level to look a lot more like that, kind of vaguely underground city-ish, like old EQ’s neriak.

    Yes, there’s no reason to put a roof on an underground building except privacy, but I am doing it anyway… sometimes fantasy buildings make no sense.

  • Xenovore said,

    Totally put roofs on! Even though it’s underground, there’s still stuff that the residents wouldn’t want falling into their abode: water, dirt, rocks, spiders, trolls, etc. =)

  • Badger said,

    heh, so I can finally build a town, I just have to make it underground :)

  • Verious said,

    The design and atmosphere look great!

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