Posted by Rampant Coyote on December 7, 2010
So it’s old. It’s new to me. Neener.
Courtesy of Hellforge (and hat tip to Morinar…)
Now, okay. Let’s be honest here. It wouldn’t be hard to pick any handful of random RPGs (or other genres) and make a similar chart based on common story elements. At some point Scorpia coined the term “Foozle” to describe the ubiquitous evil wizard / demon / sorceress bent on dominating / destroying the world at the end of most 80’s RPGs (and, well, a good chunk of RPGs today, too, so long as we’re being honest…)
The jRPG-style games are even worse.
And frankly, the reason formulas appear at all is because they work. It’s all about the details and execution.
But it’s worth noting, nevertheless. When things become too predictable, they become uninteresting. RPGs have a wonderful potential to tell some awesome stories, but designers need to take care that they aren’t just telling the same story over and over.
Filed Under: Design - Comments: 16 Comments to Read