Shoot ‘Em Up (SHMUP) Interviews, and Boss Design
Posted by Rampant Coyote on September 29, 2010
What makes a great shoot-em-up (shmup)?
I’m not sure I have an answer now after reading this interview with two extremely veteran shmup creators Matthew Doucette and Christopher “udderdude” Emirzian, but maybe I am a bit closer:
Diametrically Opposed Indie Shmups Fight for Justice
Some fascinating excerpts:
On innovation: “This is one of the most difficult genres to innovate because (almost) everything has been done before, as this genre was the most popular genre in the past.”
On indie efforts in this arena: “Most indie devs do it wrong mostly because they are not shmup fans and just don’t get it. Some of them do it wrong because they try to capture the mainstream gamers and, in failing to do so, lose the shmup fans and are left with no love.”
Man, talk about a hardcore genre!
As an added, somewhat-related bonus: Here’s a great article on boss design.
Filed Under: Interviews - Comments: 3 Comments to Read
Ichiro Lambe said,
Hey! Jay linked to us! Yeah! Ahem.
Rampant Coyote said,
Wow, I may have to link to you more often after that! 😉
John Polson said,
I echo the sentiment. Thanks for recognizing it as a cut above the rest of the niche shmup articles out there!