A Commercial Game in One Month? It’s ON Like Donkey Kong!
Posted by Rampant Coyote on September 23, 2010
Well, maybe not for me personally since I’m frantically working on another commercial title that’s way overdue… but I’m oh-so-tempted. With an idea… heh… I had back in the 90s. In fact, it got me my job in the mainstream biz. Could be cool to dust it off. See, it’s this cyberpunk action RPG…
No. No. I must not. I’m afraid… I’m afraid I must sit this one out. Until Frayed Knights is released. But… this is a great idea.
Ludlum Dare’s October Challenge – Make a Game, Take It To Market, Sell 1 Copy…
This is how it should be. Okay, no, I don’t know how to make a commercial, sellable game and bring it to market in just over 30 days. I know some iPhone guys do it all the time, though. So it’s possible. How’s that?
My guess would be that this should be a game that you could create in a single week. These things always take twice as long as you expect, so it’ll actually take two weeks. Then another week for bug-fixing and polishing. Another week for setting it up for sale, adding a demo mode or whatever, releasing, and marketing it. Although the marketing should start earlier. And then you’ve got a few days to try and get your one sale.
That’s a big, fat, hairy, audacious goal.
I love it.
So here’s your chance to kickstart yourself into being a pro indie game developer.
Filed Under: Game Development, Indie Evangelism - Comments: Read the First Comment
soggie said,
C’mon, let’s do this! I’m joining this challenge myself.