Crafting VR Multiplayer in Star Trek: Bridge Crew
Posted by Rampant Coyote on June 6, 2017
I love cooperative multiplayer games. That said, I often avoid them, simply because I have such a weird schedule and got burned out trying to coordinate times with friends back when I was doing the MMO thing, and had too many bad experiences with pick-up groups. However, it still fascinates me. Especially as a game developer who can craft a virtual world that supports (or breaks) multiplayer interaction… how do you do it? I think a lot of us have played games (maybe a lot of games) where the game seemed to actively encourage you to play solo in a cooperative game… but with chat.
The folks who made Star Trek: Bridge Crew spent a lot of time trying to make the roles interdependent to force a level of cooperation. I don’t know how well it panned out yet (been a busy few days), but in theory it looks pretty cool.
Gamasutra: Fostering VR Teamwork in 4-Player Star Trek: Bridge Crew
Filed Under: Design - Comments: Read the First Comment
lakerz said,
I agree, the idea of multiplayer VR type experience does sound cool. I don’t have a VR set (yet) myself. Waiting for prices to come down first.