Posted by Rampant Coyote on March 13, 2017
However, the new installation meant my old status was not recorded. So I started over from scratch, instead of in my new galaxy. I’m actually okay with that, even though my starting planet had already been discovered by someone else. I did lots of discovering and naming my first time through.
The game has changed a bit since I put in my seventy hours last year. I never got to play with the big 1.1 update, because that’s the point where my computer started dying. So there’s a lot that’s new to me.
However, during a “quick” 3 hours or so of playtime this weekend, a lot of my old tricks still worked. Repairing my ship didn’t take long. Making a few hundred thousand credits in about a half-hour at my starting station was pretty easy. Although nowadays, it looks like I have to grind faction a bit to get blueprints that I need. That’s interesting.
The problem with just ‘exploring the universe” in No Man’s Sky is that it doesn’t take long before you learn that there’s not much to explore. There’s a whole lot of visuals and background and ships flying around and random events that make it feel like there’s stuff going on, but ultimately it’s just a big, random universe devoid of meaning. Sad, but … duh. I doubt either the 1.1 or 1.2 updates really address this. New equipment and ship specialization and ground vehicles are cool though. Something to play around with for a little while, at least. I don’t think I’ll be making the hardcore slog to the center of the galaxy this time around, though.
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