Tales of the Rampant Coyote

Adventures in Indie Gaming!

Frayed Knights 2: The Rats Are Back!

Posted by Rampant Coyote on March 30, 2016

RatsAreBackYou knew this, didn’t you? The Rats of Nom would be back in Frayed Knights 2? It’s be kind of lame if they weren’t.

The funny thing is that the whole “Rats of Nom / Farmer Brown’s Cellar” quest in Frayed Knights: The Skull of S’makh-Daon was really a set-up for a joke that doesn’t happen until the second game. It’s very satisfying to me that that particular quest has proven so popular and stood on its own. They’ve kinda become a signature Frayed Knights thing even from their brief appearance… although I’m sure that having them earlier in the game rather than later was helpful in that respect.

RatsAreBack2But while the cellar and tunnels in FK1 were really just an outpost of the nearsighted, intelligent, EVIL rats of Nom, in FK2 you’ll be visiting a couple of their strongholds, and it’ll get… messy. The rats play a major role in FK2, and so you will be encountering the power of their fully operational battle station. Or something. 🙂

For that, we’re working on the look and feel of  their levels, which are decidedly unique in their style and architecture. That’s one of the things that’s so rewarding (and such a pain in the butt to develop…) in the FK series… trying to make sure all the dungeons look and feel different. This is more than just texturing – it’s in the way it is laid out from the get-go.

Filed Under: Frayed Knights - Comments: 3 Comments to Read

  • Matt Barton said,

    Guess who just got back today?
    Those wild-eyed boys that had been away
    Haven’t changed, haven’t much to say
    But man, I still think those rats are great

    I only had to change one letter to make it apply! 😉

  • Rampant Coyote said,


  • Modran said,

    “But man, I still think those rats are more than okay”

    There, FTFY. Even made it 12 feet (you call that an alexandrin as well or is there another term?)