Please FINISH Your Game…
Posted by Rampant Coyote on March 17, 2010
I discovered Chris Hecker’s indie game rant from last week, and I was pretty impressed. Of course, Chris is always a fun speaker to listen to.
He also summarizes a bit of it on his website.
This was kind of an interesting talk for me. I’m not quite as plugged in to the Game Jam / Ludlum Dare / Game-In-A-Day scene, so I guess I didn’t recognize the problem. I just got jealous about how these guys can totally crank out games in less time than it takes me to write a design document. And I write tiny, simple design documents!
Here, Chris makes the plea for quality over quantity, which he defines as, “Exploring a mechanic to the depth that it deserves.”
As for me — I think there’s a big difference between a project and a product. I think the Game Jam concept is an exercise in awesomeness and has value for any game developer regardless of skill level. There’s a lot of skill carry-over between that and creating a full-fledged product fit for public consumption (whether commercial or not). It’s the difference between a test of concept and a finished work; between making something for yourself and making something for others. I don’t think there’s anything inherently wrong with stopping at the first level – but as Chris suggests with the scale animation, a lot of that doesn’t have as much value as a single well-made example of the other.
Filed Under: Indie Evangelism - Comments: 2 Comments to Read
Rampant Coyote said,
Oh, the video also has Heather Chaplin’s reception speech of the “Duct Tape Award” for her rant last year. She seemed pretty gracious about it. I was amused…
How Deep Is Your Game Design? | GBGames - Thoughts on Indie Game Development said,
[…] Barnson posted a link to a video of Chris Hecker’s game rant from GDC. More details from Hecker’s own site at Please Finish Your […]