Tales of the Rampant Coyote

Adventures in Indie Gaming!

The Paradox Virus

Posted by Rampant Coyote on March 11, 2013

Every once in a while I find that my subconscious is still every bit as creative and clever as I wish my conscious mind would be. From thermal-sensor-resistant cowboy zombies to this, I occasionally get these very clever dreams that I wish I could do something with. In this case, it was a Doctor Who […]


Filed Under: Geek Life - Comments: 7 Comments to Read



Lord British’s Shroud of the Avatar: Forsaken Virtues

Posted by Rampant Coyote on March 8, 2013

Richard Garriott (de Cayeux) is back into Fantasy RPGing? Single-player AND online multiplayer? Deliberately reminiscent of the Ultima series (and Ultima Online)? Okay, Kickstarter, you’ve won once more. Dangit. Gotta admit – I’m a little skeptical here. As much as I loved the earlier Ultima games, things kinda fell apart in the end, and I […]


Filed Under: Game Announcements - Comments: 19 Comments to Read



Sneak Peek Into Rampant Games’ Super-Secret Development Methodology

Posted by Rampant Coyote on

Without a producer or manager, here at Rampant Games, we (and by ‘we’ I generally mean ‘me’, unless I manage to wrangle some time out of contractors for far less than they are worth) have to work extra hard to stay on-task, on-schedule (HAH!), and productive on projects that are really just too frickin’ huge […]


Filed Under: Production - Comments: 7 Comments to Read



Game Development: Playing to Strength

Posted by Rampant Coyote on March 7, 2013

When I first started programming the Commodore 64, I was coming to grasp with a more complete version of the BASIC language. And, slowly, coming to grips with the limitations of the C-64. While in comparison to my previous computer (a Sinclair ZX80) it was overwhelmingly powerful, writing action games in BASIC would bring you […]


Filed Under: Game Development - Comments: 12 Comments to Read



Torment: Tides of Numenera now open for backing!

Posted by Rampant Coyote on March 6, 2013

Torment: Tides of Numenera is now an official Kickstarter project, as of this morning. I know. It’s a Kickstarter. If you have faith (I do), this is a gimme for RPG fans. And as of right now, almost a third of the extra-cheap limited slots for early backers are already taken, so there’s probably only […]


Filed Under: Game Announcements - Comments: 7 Comments to Read



I’m Too Young For Reboots and Remakes!

Posted by Rampant Coyote on March 5, 2013

When movies I loved as a kid started getting remade, I started feeling old. Remakes, in my mind, were for old black-and-white movies or foreign films. I could barely tolerate them when they were movies from my childhood that I barely remembered.  Although, admittedly, by “tolerate” I often mean “enjoyed, albeit with grumbling.” But reboots […]


Filed Under: Biz, Retro - Comments: 14 Comments to Read



Analyzing Wing Commander

Posted by Rampant Coyote on March 4, 2013

When I was a kid, first learning to program games on the Commodore 64, I used to dream about making a 3D space combat game. I was in love with Star Wars (what geeky kid wasn’t?), and I really wanted to make a game (or games) where I got to be in the pilot seat […]


Filed Under: General - Comments: 3 Comments to Read



Indie 101

Posted by Rampant Coyote on March 1, 2013

Derek Yu has written a fantastic article entitled, “Making it as an Indie: A Starter Guide.” Any aspiring indie ought to read this article. Twice. In fact, it doesn’t hurt for a veteran indie to read it a couple of times, either. One thing that really stood out to me was his definition of indie. […]


Filed Under: Game Development - Comments: 3 Comments to Read



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