And Another Frayed Knights Interview
Posted by Rampant Coyote on September 12, 2011
This one featuring the pic of me playing Captain Kirk at that space simulator… Interview with me at about Frayed Knights: The Skull of S’makh-Daon at IndieRPGs.com This one is a bit more designer / developer focused. Craig Stern throws some more challenging questions my way, which were a lot of fun to answer. He […]
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Thoughts on Ultima: The Second Trilogy
Posted by Rampant Coyote on September 9, 2011
GOG.COM now has Ultima IV-VI. That’s pretty much motherload-quality as far as I am concerned. Well, okay, they need both Ultima 7 games and expansions (via Exult or whatever) on modern systems, I guess. But this is epic. I’ve already mentioned Ultima IV – it was IMO that finally transcended the artificial barriers of the […]
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Frayed Knights Interview at RPGWatch
Posted by Rampant Coyote on September 8, 2011
I imagine most of the information from this interview is familiar to long-time followers of this blog, but hopefully you’ll find it interesting regardless: Jay ‘Rampant Coyote’ Barnson Interview at RPGWatch I feel really weird cutting out an excerpt from my own interview to tease you into reading it. But, putting on my shameless marketing […]
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Why Mainstream Developers are Going Indie, Redux
Posted by Rampant Coyote on September 7, 2011
Funny how this seems to be a topic of interest lately. Why are all these veterans of the mainstream games industry chucking the apparent safety of their jobs and going indie? Two words: Creative Freedom The second highest reason, sharing ideas with the world, pretty much speaks to the same thing. Game developers are creative […]
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Matt Barton on Frayed Knights
Posted by Rampant Coyote on September 6, 2011
Matt Barton, author of “Dungeons and Desktops: The History of Computer Role-playing Games” (which is THE history book of the Computer RPG, and should be considered required reading for any serious fan or game designer for the genre), put together a little off-the-cuff podcast this week as an alternative to the much more time consuming […]
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Mugging Guards Makes It Easy…
Posted by Rampant Coyote on September 5, 2011
So really, it just takes making regular trips to the dungeon north of Lord British’s castle to the two treasure chambers and healing fountain on level 3… easily reached by having the cleric and the wizard cast spells to automatically go down a level — and back up again, when you are done. You get […]
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Ken Rolston on RPG Design
Posted by Rampant Coyote on September 2, 2011
This is one of the better, more thoughtful interviews with a mainstream, AAA RPG designer that I have heard in a long time. Ken Rolston Interview at AusGamers While he’s firmly in the big-money, big-production, mass-market RPG camp and happy to be there, he also notes appreciation for smaller RPGs that might not make “assloads […]
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Ancient Ultima Games Now at GOG.COM
Posted by Rampant Coyote on September 1, 2011
I think these have now become the absolute oldest games in GOG.COM’s repository… the first Ultima Trilogy, and Ultima IV: Quest of the Avatar are now available from Good Old Games. And as a side note, am I the only one who calls them “Gog-dot-com?” I notice they call themselves “Gee-Oh-Gee-dot-com.” Maybe it’s because they […]
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