Tales of the Rampant Coyote

Adventures in Indie Gaming!

Feeding the Hunger

Posted by Rampant Coyote on February 9, 2011

A copy of Fallout: New Vegas arrived for me in the mail yesterday. I debated putting it on the shelf and avoiding it entirely.¬† How weird is that? It’s where my head is right now, though I’m still carving out time to play games on an (almost) daily basis. I can’t afford to get sucked […]


Filed Under: General - Comments: 12 Comments to Read



Global Game Jam Keynote Speeches

Posted by Rampant Coyote on February 8, 2011

Brenda Brathwaite, John Romero, Graeme Devine, and Tom Lehman gave speeches prior to the start of the Global Game Jam a week and a half ago. While they were specific to the whole “make a game in 48 hours” thing, many of the principles they spoke to were applicable for indies all over. Graeme Devine […]


Filed Under: Game Development - Comments: Read the First Comment



Interview: Craig Stern of Sinister Design

Posted by Rampant Coyote on February 7, 2011

Craig Stern is the dude behind the indie game studio Sinister Design. He’s one of those developers who seems to be able to do it all – code, art, music, writing. I get really jealous of those guys. And on top of that, as we find out below, he’s apparently pretty smooth with the ladies, […]


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Frayed Knights Voted One of the Most Promising CRPGs of 2011

Posted by Rampant Coyote on February 4, 2011

I’m giddy. Overwhelmed. Thrilled. And feeling pressure… RPG Watch announces the most promising / most anticipated RPGs of 2011. They include the visitor’s poll, as well as the editor’s choice. If you recall, Frayed Knights was one of the voting options. I’m extremely pleased to see it hit in the top 10 of the reader’s […]


Filed Under: Frayed Knights, News - Comments: 10 Comments to Read



Frayed Knights: “I Wanna Cast ‘Magic Missile!'”

Posted by Rampant Coyote on February 3, 2011

Welcome to another installment of the design of the soon-to-be best-selling (in my dreams, at least) old-school-ish turn-based CRPG that hearkens back to a day when gaming meant making sure the supplies of Cheetos and Mountain Dew were fully stocked before attacking the darkness. Today we’re gonna talk about spells. Number and Type of Spells […]


Filed Under: Frayed Knights - Comments: 17 Comments to Read



I’m on Armchair Arcade Radio

Posted by Rampant Coyote on February 2, 2011

I’m at work, so I haven’t heard how the segment finally sounds mixed in (my mic has decided it only wants to operate in really quiet mode). But I wax nostalgic on a classic game that was probably more inspirational for me than it truly deserved to be. Armchair Arcade Radio #7


Filed Under: Retro - Comments: 2 Comments to Read



Alpha, Beta, and Release – Indie Definitions

Posted by Rampant Coyote on

The testing phases of alpha and beta mean different things to different publishers and studios, especially when it comes to games. The terms originate from the hardware industry. As I understand it, alpha testing was component testing, where the individual pieces were rigorously tested for integrity and function. Beta testing was effectively integration testing, when […]


Filed Under: Production - Comments: 6 Comments to Read



The Worst PC RPG of 2010?

Posted by Rampant Coyote on

We’ve heard of multiple awards for the best PC RPGs of last year. How about the worst? Thus sayeth RPG Watch: The Worst Game Was _______________ The commentary states that it wasn’t necessarily a bad game taken on its own, but rather that it was an immense disappointment and a failure to meet expectations. They […]


Filed Under: News - Comments: 4 Comments to Read



GameBanshee’s Game of the Year Awards

Posted by Rampant Coyote on February 1, 2011

More PC RPG goodness! GameBanshee has their picks for the game of the year among the PC RPGs of the year. Yes, ’tis the season, but hey – even if you disagree, it at least sparks some discussion and arguments and impassioned commentary. GameBanshee’s 2010 Game of the Year Awards And yes, once again I […]


Filed Under: News - Comments: Comments are off for this article



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