Tales of the Rampant Coyote

Adventures in Indie Gaming!

Twelve Games of Christmas #6 – Hegemony: Philip of Macedon

Posted by Rampant Coyote on December 18, 2010

Hegemony: Philip of Macedon is a game I only discovered a few weeks ago myself. It’s an unusual real-time strategy game with, like, real strategy.  It is the kind of game we dreamed of seeing as a AAA game years ago, but the technology wasn’t there yet. By the time technology caught up, the mainstream […]


Filed Under: Game Announcements, Strategy Games - Comments: 4 Comments to Read



Making Big AAA Games: Not the Dream Job (Anymore)

Posted by Rampant Coyote on December 17, 2010

Cliff Harris talks about working in the AAA games biz at Computer And Video Games. He’s done it, I’ve done it. I’ve even interviewed a bunch of mainstream games industry refugees gone indie and wrote an article about it a couple of years ago. I was reflecting on this a bit earlier when talking about […]


Filed Under: Biz, Mainstream Games - Comments: 15 Comments to Read



Twelve Games of Christmas #5 – Ella’s Hope

Posted by Rampant Coyote on

Today’s game is Ella’s Hope. This is a full-fledged RPG of the jRPG style which joins the ranks of the Aveyond series and Cute Knight series as a highly-recommended RPG to introduce someone – particularly but definitely not exclusively female – to the genre. It’s cute, straightforward, and girl-friendly. But it also has several difficulty […]


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The Twelve Games of Christmas #4 – Laxius Force III: The Last Stand

Posted by Rampant Coyote on December 16, 2010

I wish I could say I’d completed all of the Laxius Force games.  But frankly, they are huge… but at least they are reasonably self-contained. They share common characters and story threads, but they are easy enough to jump into without feeling too lost. Or you can feel very lost, if you don’t enjoy the […]


Filed Under: Game Announcements - Comments: Comments are off for this article



My Former Boss to Wear an Orange Jumpsuit?

Posted by Rampant Coyote on December 15, 2010

My former boss, from back when I was working on the Tale of Despereaux game: This Game Developer’s Next Project is 18 Months in Prison I could come up with all kinds of snark on this.  But I’m not sure I feel like it. While long-time readers may have grasped that I wasn’t too happy […]


Filed Under: Biz - Comments: 7 Comments to Read



The Twelve Games of Christmas #3 – Telepath RPG: Servants of God

Posted by Rampant Coyote on

So while my intention for the whole Twelve Games of Christmas thing was to draw your attention to some recent-but-not-totally-new games that you (and I) may have overlooked over the last few weeks / months, there are some new releases I don’t want to neglect. And this one is, I believe, a good’n. And so […]


Filed Under: Game Announcements, Indie Evangelism - Comments: 3 Comments to Read



The Twelve Games of Christmas #2 – The Humble Indie Bundle #2

Posted by Rampant Coyote on December 14, 2010

So the second indie “game of Chistmas” isn’t so much a game as five games. And charity. And gift-able. The Humble Indie Bundle is at it again. With a second bundle. This one contains the indie games Braid, Osmos, Revenge of the Titans, Machinarium, and Cortex Command.  You pay whatever you want. And you decide […]


Filed Under: Deals, Game Announcements - Comments: 2 Comments to Read



The Twelve Games of Christmas #1 – A Kingdom for Keflings

Posted by Rampant Coyote on

I’m only human. (Maybe if I was actually part-coyote, I wouldn’t have this problem). Between blogging ~5 times a week, frantically trying to finish a relatively major indie game, and running an indie games website all in what was once, long ago, called my “spare time,” things fall through the cracks. Sure, sure, I could […]


Filed Under: Game Announcements, Strategy Games - Comments: 4 Comments to Read



Blendering

Posted by Rampant Coyote on December 13, 2010

I’ve been using an old-and-creaky version of Blender (around 2.43) for a long time, now. I had an exporter I knew worked for my engine (which is no longer being maintained), and I was pretty used to how things worked. I finally upgraded to version 2.49 – which is getting a little bit old-and-creaky on […]


Filed Under: Art - Comments: 4 Comments to Read



Happy Seventeenth Birthday Doom!

Posted by Rampant Coyote on December 10, 2010

On this day, in 1993,  Doom was released to the public as a shareware release. It was uploaded to the Software Creations BBS, and on an FTP site popular for its repository of shareware games. Why, oh, why, did it have to be during the study week before final exams at my school? 🙂 My […]


Filed Under: Geek Life, Indie Evangelism, Interviews - Comments: 10 Comments to Read



A More Compelling RPG: More Thoughts on Might & Magic 1. And X-Com.

Posted by Rampant Coyote on December 9, 2010

My post Monday was about how the old-and-creaky Might & Magic 1 somehow being more compelling (and, let’s face it, more fun) to me to play after three hours in than Bioware’s recent heir apparent to the Baldur’s Gate legacy, Dragon Age. The discussion around the post was, in my opinion, far more interesting than […]


Filed Under: Design - Comments: 20 Comments to Read



I Got Them Indie Game Developer Blues

Posted by Rampant Coyote on December 8, 2010

The fist-pumping internal manifesto: I’m an indie game developer! I’m here to change the world. To fight back against The Man. To show the industry how it’s supposed to be done. To do it my way. To go back to how it was done, when teams were small enough that an individual could make a […]


Filed Under: General, Indie Evangelism - Comments: 9 Comments to Read



The Chart of Bioware Clichés

Posted by Rampant Coyote on December 7, 2010

So it’s old. It’s new to me. Neener. Courtesy of Hellforge (and hat tip to Morinar…) Click for the large, more readable version of the chart… 🙂 Now, okay. Let’s be honest here.  It wouldn’t be hard to pick any handful of random RPGs (or other genres) and make a similar chart based on common […]


Filed Under: Design - Comments: 16 Comments to Read



Indie RPG News, December 2010

Posted by Rampant Coyote on

Welcome to the year-end indie RPG news for 2010! Finding “news” on indie RPGs is a little like exploring a dungeon. Things may be hidden underground for a long time, so that by the time you discover them they  may no longer be anything close to new. But they are still news to the explorers, […]


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And the More Compelling Role-Playing Game Is…

Posted by Rampant Coyote on December 6, 2010

Over the last few days, I spent a some time playing a couple of CRPGs. I try and do that kind of thing. I call it “research,” which is my story and I’m sticking to it. It is kind of a tricky thing, these days, with all the work I’m doing on my own project. […]


Filed Under: Design - Comments: 27 Comments to Read



Bad Game Designer, No Twinkie XI

Posted by Rampant Coyote on December 3, 2010

The eleventh (now annual) “Bad Game Designer, No Twinkie!” column by Earnest Adams is up at Gamasutra.com. This year’s Twinkie Denial Conditions include: * Long, Boring, Unimaginative Boss Battles: Self-healing bosses warrant a special mention in this section. * Save Points Before Long Non-Interactive Sections: Meaning if you die once you FINALLY regain control and […]


Filed Under: Design - Comments: 10 Comments to Read



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