Tales of the Rampant Coyote

Adventures in Indie Gaming!

My Moonlighting Level Designer…

Posted by Rampant Coyote on May 17, 2010

Hah! Now we know why Brian hasn’t finished Anarchy Manor yet! He’s totally been  moonlighting for Gareth on Scars of War! Actually, I encouraged him to do this. Hopefully Gareth and I won’t end up in any kind of bidding war over his services. He’s done some great work for me, and hopefully continues to […]


Filed Under: Art - Comments: Read the First Comment



Interview: Thomas Riegsecker, Creator of Eschalon: Book II

Posted by Rampant Coyote on May 14, 2010

So I apparently have this habit of ambushing game developers with a request for interview a mere days before a major release. Somehow, Thomas Riegsecker of Basilisk Games still managed to do the interview in a timely manner without impacting the release of his new game of awesome old-schooly RPG goodness, Eschalon: Book 2 (I […]


Filed Under: Indie Evangelism, Interviews - Comments: 13 Comments to Read



Eschalon: Book II Now Available At Rampant Games

Posted by Rampant Coyote on

I finally got the chance to play Eschalon: Book II. And I’m kinda embarrassed about it, because I started giggling like a schoolgirl halfway through the character creation process. Okay, part of that was probably because I’ve been punchy from not getting nearly enough sleep this week, but still…  I was really in the mood […]


Filed Under: Game Announcements, Indie Evangelism - Comments: Comments are off for this article



DOSBox 0.74 Released

Posted by Rampant Coyote on May 13, 2010

DOSBox just got updated Not that this makes a huge difference – I’m still running on an ancient version of the software (0.65?) and it runs amazingly well. In fact, I’d say it runs DOS games better than about any real DOS machine I ever owned / used. But they just made a great thing […]


Filed Under: Retro - Comments: Read the First Comment



Eschalon: Book 2

Posted by Rampant Coyote on May 12, 2010

It’s out. Now. Eschalon: Book II Yeah. Been waiting a while for this one.  I know a lot of you have, too.  If you are into old-school PC-style RPGs, with all that depth and open-world exploration, you are in luck. Familiarity with the first game, Eschalon: Book 1, is not necessary for the sequel. As […]


Filed Under: Game Announcements - Comments: 2 Comments to Read



Humble Indie Bundle Breaks $1 Million, Extends 3 Days, Goes Open Source

Posted by Rampant Coyote on

Remember the “Humble Indie Bundle” I talked about last week? Well, it seems the pie-in-the-sky goal was hit in the final hour, by some generous donations well above the suggested retail price of the games in the bundle. It seems to many observers that some kind of significant milestone was achieved in the history of […]


Filed Under: Biz, Indie Evangelism - Comments: 10 Comments to Read



Making Epic 3D Dungeons (Part 1)

Posted by Rampant Coyote on May 11, 2010

UPDATE: Part 2 of this series, dealing with practical considerations for level design, can be found here: Making Epic 3D Dungeons, Part 2 – Applying the Lessons I grew up playing D&D, sometimes using the classic modules from TSR, often penned by Gary Gygax himself, or other writers like Allen Hammack, Ken Rolston (known to […]


Filed Under: Art, Design - Comments: 26 Comments to Read



Samarost 2 Added to the Humble Indie Bundle (Only 1 Day Left)

Posted by Rampant Coyote on May 10, 2010

The “Humble Indie Bundle” has been updated to include a copy of Samarost 2, by Aminata design. Those who have already purchased the bundle had it added to their list already. The Humble Indie Bundle is a collection of six (formerly five) indie games that allow you to pay whatever your want for them. Your […]


Filed Under: Biz, Game Announcements, Indie Evangelism - Comments: 5 Comments to Read



Telepath RPG: Servants of God Demo Released

Posted by Rampant Coyote on May 9, 2010

Craig Stern of Sinister Design has released “the first” playable demo of his upcoming indie RPG, Telepath RPG: Servants of God. If you’ve played his tactics game, Telepath Psy Arena 2, then you may have some idea of what’s in store. But the RPG has much more story and character involvement. As he explains it: […]


Filed Under: Game Announcements - Comments: 2 Comments to Read



More Frayed, More Knights, More Frayed Knightses!

Posted by Rampant Coyote on May 7, 2010

And now, for another exciting adventure in the development of Frayed Knights, the amazing indie RPG that all the other RPGs picked on in elementary school because it’s mother dressed it funny. And it comes with a Big Announcement Way too freaking long ago … although, in terms of Duke Nukem Forever’s history, not so […]


Filed Under: Frayed Knights - Comments: 13 Comments to Read



Interview With “Din’s Curse” Developer Steven Peeler

Posted by Rampant Coyote on May 6, 2010

Today we have an interview from the creator of a couple of my favorite indie RPGs, Depths of Peril and Din’s Curse. In this interview, Steven reveals a bit about the man behind the games, about what drives him as an indie game developer, and a lot about his newly-released (and, I note from personal […]


Filed Under: Indie Evangelism, Interviews - Comments: 4 Comments to Read



What If Super Mario Brothers Had Been Made in 2010?

Posted by Rampant Coyote on May 5, 2010

Painful ‘cuz it’s so true! Kotaku: If Super Mario Bros. Was Made In 2010


Filed Under: Biz, Retro - Comments: Read the First Comment



The Humble Indie Bundle – For Charity!

Posted by Rampant Coyote on

Five indie games – Aquaria, World of Goo, Lugaru, Penumbra Overture, and Gish. You pick the price. And you choose how much goes to charity.  Or, rather, charities (plural) – specifically Child’s Play and the Electronic Frontier Foundation. By default, every dollar you spend is equally divided amongst the developers and the two charities. I […]


Filed Under: Deals, Indie Evangelism - Comments: Comments are off for this article



Games – Too Big, Too Hard?

Posted by Rampant Coyote on May 4, 2010

Unable to resist an easy double entendre, GamePro EVP John Davison writes about how we now have solid evidence of something gamers are frequently loathe to admit: Too Big and Too Hard The upshot of the article is this: Now that game developers are including stats reporting in their games, they are learning our actual […]


Filed Under: Biz, Design - Comments: 13 Comments to Read



Interview: Indinera Falls of Aldorlea Games

Posted by Rampant Coyote on May 3, 2010

Quite some time ago, I interviewed French indie developer Indinera Falls of Aldorlea Games. At the time, Aldorlea Games was the new kid on the block, with Indinera making his first forays into turning his hobby into a small business. What a difference a year and a half can make!  Aldorlea Games has made quite […]


Filed Under: Indie Evangelism, Interviews - Comments: Read the First Comment



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