Tales of the Rampant Coyote

Adventures in Indie Gaming!

The Ten Best CRPGs?

Posted by Rampant Coyote on November 4, 2015

BrainyAndNerdy has an article about the ten best (Computer / Console) RPGs you must play. Now, a part of me really wants to rail about the games that are missing from the list, the lack of “indie” titles (unless you count The Witcher and Divinity: Original Sin), or the ordering. But you know, it’s a […]


Filed Under: General, Retro - Comments: 5 Comments to Read



Happy Birthday Ultima IV

Posted by Rampant Coyote on September 16, 2015

Ultima IV was released 30 years ago today. How can it be that old? How can *I* be this old? I didn’t finish it the first time I played it (on my Commodore 64). I had, you know, stuff. Eight years later, I was in college and injured. I spent the next day (Friday) laid […]


Filed Under: Retro - Comments: 4 Comments to Read



Shattered

Posted by Rampant Coyote on September 4, 2015

I returned home the other night to find half of an old CD-ROM sitting on the table. It was an original disc for Gabriel Knight: Sins of the Fathers. It was later explained to me that it had fallen off the shelf and out of the jewel case, and our puppy, Clara (yes, named after […]


Filed Under: Retro, Tech - Comments: 11 Comments to Read



That Old School Feeling: Forgotten Realms and Divinity: Original Sin 2

Posted by Rampant Coyote on August 27, 2015

I’m gonna post a two-for-one today, because it’s all so cool. Number one: A great article from PC Gamer about how GOG.COM rescued thirteen Forgotten Realms D&D games from licensing hell. It’s both fascinating and a little disturbing as a retro-gamer. You think, “well, gee, why haven’t these guys gotten around to licensing this game […]


Filed Under: Game Announcements, Retro - Comments: 2 Comments to Read



How “Old School” Graphics Worked

Posted by Rampant Coyote on August 26, 2015

Oh, man. This brings up some memories. I worked with the Commodore 64 graphics for years. Never produced anything commercial, but I certainly struggled with these challenges. There’s something he doesn’t bring up in the video about the Commodore 64’s sprite mode. Each sprite had its position dictated by two bytes – one for X […]


Filed Under: Art, Programming, Retro - Comments: 3 Comments to Read



Not Quite 20 Years Later – A New Baldur’s Gate Expansion

Posted by Rampant Coyote on July 10, 2015

Better late than never, huh? Beamdog has announced an all-new, 25-hour expansion for Baldur’s Gate: Enhanced Edition.  Entitled Baldur’s Gate: Siege of Dragonspear, it bridges the gap between Baldur’s Gate I and II. Dang, and I think I lost my saved game from when I beat BGEE a couple of years ago. Hopefully I can […]


Filed Under: Game Announcements, Retro - Comments: 3 Comments to Read



[Archive] Wizardry 8, ep. 1: A Samurai, a Valkyrie, and a Bishop Walk Into a Bar…

Posted by Rampant Coyote on June 24, 2015

Back in 2008, I did a playthrough of Wizardry 8, a game I’d missed the first time around. At the time, it was hard to acquire (yay for getting it brought back as a digital title!), and I felt (correctly!) that I’d missed out on a classic title. I blogged my efforts, but with the […]


Filed Under: Retro, Wizardry 8 - Comments: Read the First Comment



[Archive] Wizardry – The Most Influential Game I Never Played

Posted by Rampant Coyote on June 22, 2015

This is an archived post from 2009, with a few modern edits. To this day, I’ve still never played Wizardry 1 to completion – although I’ve delved a little deeper than I had at the time I wrote this. Still, the post isn’t really about Wizardry. It’s about another game that only existed in my mind. The original […]


Filed Under: Archive, Retro - Comments: 2 Comments to Read



Matt Chat Asks if Wizardry was a “Rip-Off” of Oubliette

Posted by Rampant Coyote on May 28, 2015

“Rip off” is a pretty strong term, as is “plagiarism” suggested by the Chester “the CRPG Addict” Bolingbroke based on his experiences playing Oubliette on a PLATO system.  Chester makes a pretty compelling argument and lays out evidence that Greenberg and Woodhead perhaps drew a bit more than just “inspiration” from the game. However, Oubliette […]


Filed Under: Biz, Retro - Comments: Comments are off for this article



How the first console adventure game came to be

Posted by Rampant Coyote on March 13, 2015

Warren Robinett was the guy who brought forth the first (?) console-based adventure game… still something of a rarity… as well as the first known “Easter Egg” in a video game. I wish I could have attended this long-overdue post-mortem on Atari’s “Adventure,” but this article’s highlights of the session fill me with warm fuzzies: […]


Filed Under: Adventure Games, Retro - Comments: Comments are off for this article



The “Totally True” Story of Final Fantasy creator Hironobu Sakaguchi

Posted by Rampant Coyote on March 10, 2015

Mega64 did their traditional roast of this year’s winner of the lifetime achievement award at GDC. This time, it was Final Fantasy creator Hironobu Sakaguchi, creator of the Final Fantasy series. He gamely played along. I guess if you are totally unfamiliar with the Final Fantasy games (and their big-screen movie… um, attempt), then this […]


Filed Under: Geek Life, Retro - Comments: 2 Comments to Read



Daggerfall in Unity?

Posted by Rampant Coyote on January 27, 2015

There have been several projects to remake Daggerfall. But this is… different. Although I know it can’t be as good as I imagine, I am excited about the potential of this toolset. I guess that’s how I know I am a game developer at heart. I see something like this, and I don’t think, “Ooh, I […]


Filed Under: Retro - Comments: 3 Comments to Read



The Era of Enhanced Game Re-Releases

Posted by Rampant Coyote on January 21, 2015

I remember in the “good old days” (which were neither that good nor that old…) how we’d wish that somebody would remake an old classic game with no changes except improved technology for modern (at the time) systems. Of course, nobody ever did that. If you got a “remake,” it was a complete reboot. There […]


Filed Under: Biz, Retro - Comments: 7 Comments to Read



The Game Biz is the Same All Over

Posted by Rampant Coyote on December 23, 2014

I am happily back from Japan. I had enough time to wash my clothes and turn in an expense report, and now I’m heading off to Cedar City, Utah to spend Christmas with the in-laws. It is in months like these when my laptop becomes my primary development platform. Le sigh… But hey, this was […]


Filed Under: Biz, Indie Evangelism, Retro - Comments: 4 Comments to Read



Making Money Make Games – Part 2 (More History)

Posted by Rampant Coyote on December 10, 2014

Continued from Part 1… The 1980s Okay, this is the part of the story where I personally started paying attention and getting involved, if only as a consumer. At this point, especially as things were starting out the decade, there was still a huge question of what kind of industry “video games” were going to […]


Filed Under: Biz, Game Development, Retro - Comments: Comments are off for this article



Making Money Making Games – Part 1 (History)

Posted by Rampant Coyote on December 9, 2014

I gave a presentation at BYU for their game development club a few weeks ago called “Making Money Making Games – a Historical Perspective.” I didn’t do my best job ever on it, and ran out of time for the “important stuff” at the end, so I kinda breezed through the end. So I thought […]


Filed Under: Biz, Game Development, Retro - Comments: Comments are off for this article



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