Frayed Knights: Part-Time Indie Blues
Posted by Rampant Coyote on October 1, 2010
I took a day off of the day job last week just to focus on Frayed Knights development. I was able to pretend to be a “full-time indie” for a day. It’s amazing how much more productive eight hours of semi-uninterrupted time in a single day is for development than the same amount of time scattered across […]
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Frayed Knights: Tool Time
Posted by Rampant Coyote on September 17, 2010
Time for another update on Frayed Knights, the “quick” and “easy” indie RPG that was somehow going to magically take only a few months of my spare time to complete. This update is going to be super-ultra-sexy. Which in this case means, “Totally boring unless you are a programming or design geek.” My apologies. Abraham […]
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Frayed Knights: Goblinville Reborn
Posted by Rampant Coyote on August 20, 2010
Yeah. That Frayed Knights thing. The indie computer RPG with its tongue planted in its cheek in development. This is an update. And I’m sure you will find it the latest of all of my updates up until this point. For the last couple of weeks, I’ve been working on content. Specifically, the LAST dungeon […]
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Frayed Knights Subtitles
Posted by Rampant Coyote on August 16, 2010
Okay, this is a goofy little poll, but for those of you who might be interested, I’m, like, polling. Which is like asking for advice. Except I’ll probably disregard it and do whatever I want to anyway. But right now, I’m not sure what I want to do, so … I poll. So here’s the […]
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Frayed Knights – Is the Light at the End of the Tunnel an Oncoming Dragon?
Posted by Rampant Coyote on August 6, 2010
While the saga of Frayed Knights’ development isn’t even close to an end, we’re staring down the throat of a milestone. That counts for something, right? If Frayed Knights was a house, this would be the point where the foundation is long complete, the house is framed, the exterior walls are up, the wiring and […]
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Frayed Knights: More Artificial Stupidity
Posted by Rampant Coyote on July 23, 2010
A real quick development note on Frayed Knights (because I’m about to hit the road again for a few hours): I’m working on some fairly simple artificial intelligence stuff right now – heuristic / weighting stuff for enemies choosing targets, etc. So they won’t try to, say, heal somebody who is already healed, or anything […]
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Frayed Knights: There Was An Old Lady Who Swallowed a Fly…
Posted by Rampant Coyote on June 24, 2010
It’s time for another post about Frayed Knights! When I first got started in game development, I was told of the “80/20” rule. That is, 80% of the work takes 20% of the time… and the remaining 20% of the work takes 80% of the time. I’ve also come across the expression, “The first 90% […]
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Frayed Knights – It’s Not What You Do, But How You Do It
Posted by Rampant Coyote on June 11, 2010
Time for another li’l update on Frayed Knights – that indie RPG that more than 6.5 BILLION PEOPLE have never heard of. One of the dangers I face on this blog, where I occasionally criticize aspects of games that I feel were done poorly, is that I leave myself open to the same criticisms of […]
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Frayed Knights: Faking It
Posted by Rampant Coyote on May 26, 2010
Time for another update on Frayed Knights, the upcoming indie computer RPG series from Rampant Games that attempts to feel old-school hardcore, play modern, and keep its tongue firmly in its cheek… Yes, it does feel a little weird to call it a series. Even though we’ve been considering breaking it up for three months. […]
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Making Epic 3D Dungeons, Part 2 – Applying the Lessons
Posted by Rampant Coyote on May 21, 2010
A couple of weeks ago, in Making Epic 3D Dungeons, I talked about the evolution of the classic “dungeon” paradigm from dice-and-paper gaming through the development of computer RPGs, and how its fared through the pseudo-3D and finally fully 3D presentation. There are a couple of additional resources I want to recommend: Brenda Brathwaite article […]
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More Frayed, More Knights, More Frayed Knightses!
Posted by Rampant Coyote on May 7, 2010
And now, for another exciting adventure in the development of Frayed Knights, the amazing indie RPG that all the other RPGs picked on in elementary school because it’s mother dressed it funny. And it comes with a Big Announcement Way too freaking long ago … although, in terms of Duke Nukem Forever’s history, not so […]
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Frayed Knights: Casting Hellacious Fireballs
Posted by Rampant Coyote on April 16, 2010
Time for another development-diary update on Frayed Knights, the indie RPG that takes the “kool” out of “old skool.” Oh, wait, that’s not right… Anyway, the last couple of updates have been a little “fluffy” talking about background info, so I wanted to get crunchy and talk about more game rules this time. That’s also […]
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Frayed Knights – Chapel of Anarchy
Posted by Rampant Coyote on April 6, 2010
A quickie update on Frayed Knights… ‘cuz it looks cool. A little dark here, but cool. It was originally posted in the forums. This should really be the climax of Act 1, but it’s … not. It’s close, though. Somehow what my level designers are doing seems a lot cooler than what I’m working on. […]
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Frayed Knights: A God Complex
Posted by Rampant Coyote on March 23, 2010
This post has nothing to do with my previous post, but I was just tickled by the similar titles. I am easily amused, apparently. Speaking of being easily amused, one source of minor amusement around our tiny little Frayed Knights development team has been the number of temples in the game. Starting with the Temple […]
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My Favorite Forum Post of the Weekend
Posted by Rampant Coyote on March 22, 2010
There was some great discussions going on this weekend about the new Might & Magic inspired indie RPG Underworld, a work-in-progress old-school-style RPG The Secret of Lamidia, and Hanako has solicited some suggestions for a “deluxe” version of Cute Knight Kingdoms. But this was my favorite post of all. Of course, I’m biased.
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Frayed Knights – Nepharides and the Wizard War
Posted by Rampant Coyote on March 19, 2010
Time for an update on the development of Frayed Knights, the tongue-in-cheek indie RPG in development at Rampant Games. This time, we’re gonna talk some not-quite-ancient history: The Wizard War. The Wizard War “ended” about three hundred years before the beginning of the game. Nobody’s really certain when it really began. Stories tend to begin […]
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