Tales of the Rampant Coyote

Adventures in Indie Gaming!

The Indie RPGs of 2014, Part 2

Posted by Rampant Coyote on January 8, 2015

Here’s the rest of the list of indie RPGs released for the PC in 2014. If you missed part 1, you can read it here: The Indie RPGs of 2014, Part 1. Do I have a favorite indie RPG of 2014? Honestly, I haven’t been able to play these games enough to really make an informed decision, […]

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The Indie RPGs of 2014 – Part 1

Posted by Rampant Coyote on January 7, 2015

Now that 2014 has officially come to a close, I thought I’d take a very brief look at many the indie role-playing games that were released this year for the PC. I’ve given up all hope of this being an exhaustive list, so please feel free to chime in with other titles that were released […]

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How 3D Racing Games Worked Before 3D

Posted by Rampant Coyote on January 6, 2015

This may be for hard-core code geeks only, but I don’t care. It’s fascinating reading! It’s an article about how titles “faked” 3D race tracks in an era before there really was the hardware or processing power to do real 3D at racing-game speeds. I remember making some games of my own that faked it […]

Filed Under: Programming - Comments: 3 Comments to Read

Favorite Rocksmith 2014 DLC Packs

Posted by Rampant Coyote on January 5, 2015

Yep, I’m still playing Rocksmith 2014. A lot – at least IMO, with around 300 hours of playtime (still an order of magnitude away from what I’d need to really get “good”, I know…). I recently hit something of a minor breakthrough – you know, the point where you finally escape the plateau you’ve been […]

Filed Under: Guitar Games - Comments: Read the First Comment

Analyzing Diablo

Posted by Rampant Coyote on January 2, 2015

Radek Koncewicz of Incubator Games has done a retrospective of the original Diablo with an eye towards dissecting its design. He includes some commentary on its journey from a more conventional roguelike (Diablo actually started out as a turn-based game) to a best-selling PC action-RPG. An excerpt: “It’s immediately obvious that consumables made up the […]

Filed Under: Design - Comments: Comments are off for this article

A Bit of Navel Gazing for the New Year

Posted by Rampant Coyote on January 1, 2015

I don’t feel like commenting much on 2014. Not that it was bad. Like all years, it was a mix. It had some pretty awesome milestones – from seeing a short story published in a book for the first time, to getting Frayed Knights: The Skull of S’makh-Daon on Steam, to running a kiosk at […]

Filed Under: Rampant Games - Comments: 7 Comments to Read

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