Making Money Making Games – Part 1 (History)
Posted by Rampant Coyote on December 9, 2014
I gave a presentation at BYU for their game development club a few weeks ago called “Making Money Making Games – a Historical Perspective.” I didn’t do my best job ever on it, and ran out of time for the “important stuff” at the end, so I kinda breezed through the end. So I thought […]
Filed Under: Biz, Game Development, Retro - Comments: Comments are off for this article
Dead State is Alive
Posted by Rampant Coyote on December 8, 2014
Dead State has been released. I wish I could give you a detailed run-down of how awesome this game is, but I avoided playing it during the pre-release, and it hit full release just as I was hitting a convention and getting ready to travel out of the country AND had my editor demanding some […]
Filed Under: Game Announcements - Comments: 3 Comments to Read
Game Dev Quote of the Week: Gygax vs. Meier Edition
Posted by Rampant Coyote on December 5, 2014
From the world of both dice & paper gaming and computer gaming: “Designing games for Gary Gygax was certainly very inspiring, but I’d have to say that working with Sid Meier at MicroProse was even more influential. Gary taught me how to make complicated games; Sid taught me how to make simple ones.” — Lawrence […]
Filed Under: Quote of the Week - Comments: Comments are off for this article
Twenty Years of Kicking Butt and Making Games
Posted by Rampant Coyote on December 4, 2014
The original Sony Playstation is twenty years old now. At least if you count its Japanese release. I suddenly feel old. I got my first professional game development job in October 1994. My studio, SingleTrac, was a new startup (I was employee #16!) under contract with Sony to produce a couple of new games for […]
Filed Under: Game Development, Geek Life, Retro - Comments: 2 Comments to Read
AFK 2 weeks…
Posted by Rampant Coyote on December 3, 2014
I’m going to be out of the country for the next couple of weeks, starting Monday. I hope to still have regularly posted articles (at least small ones) during that time, but I can’t make any guarantees at this point, nor can I guarantee a quick turn-around on responding to comments or emails. Sorry about […]
Filed Under: General - Comments: 4 Comments to Read
Why did the Avatar of Virtue screw up everything s/he touched?
Posted by Rampant Coyote on December 2, 2014
I was amused by PC Gamer’s article by Richard Cobbett, “Ultima: The Legacy of the Avatar.” (Hat tip to RPGWatch for the link). He doesn’t present anything all that new, although he does drive home the idea that the Avatar’s efforts to save Britannia ultimately led to its doom. Actually, not even saving Britannia. Just […]
Filed Under: Design, Retro - Comments: 5 Comments to Read
Indie Gala Every Monday Bundle
Posted by Rampant Coyote on December 1, 2014
So… I think I’ll get practically nothing out of this, but… Frayed Knights: The Skull of S’makh-Daon is available for mega-cheap in this bundle: Indie Gala Every Monday Bundle If you are seeing this next week, it’ll probably be linked to a different bundle. They raise the minimum price every day, so if you were waiting […]
Filed Under: Deals, Frayed Knights - Comments: Read the First Comment