Fun New Devices to Game On!
Posted by Rampant Coyote on April 9, 2014
An omni-directional treadmill for virtual reality games is now available for pre-order at Omni Natural. They are supposed to start shipping in September, and require special shoes. I have a real tough time imagining how playable an existing FPS would be with this system — but it could be an interesting way to get exercise […]
Filed Under: Tech - Comments: 4 Comments to Read
Guest Post – Ultima 7: Shut Up, Iolo!
Posted by Rampant Coyote on April 8, 2014
Today’s guest post comes from Curtis Mirci. It’s a follow-up from my post a few days ago about Ultima 7‘s lack of modern assistance or hand-holding. Maybe he’ll come back to it later and try it again. Maybe. But I do have to agree – I do tend to mentally suppress memories of this particular […]
Filed Under: Guest Posts, Retro - Comments: 2 Comments to Read
The secret of level thirteen…
Posted by Rampant Coyote on April 7, 2014
I just discovered this over the weekend. It’s one part of those ‘movies’ of the 1980s which were actually three or more stand-alone short films. This one was apparently entitled “Nightmares,” and the segment was called, “The Bishop of Battle.” Young Emilio Estevez stars as a video game hustler in the apparently thriving practice of […]
Filed Under: Geek Life, Movies, Retro - Comments: 7 Comments to Read
Game Dev Quote of the Week: A Bird In the Hand Edition
Posted by Rampant Coyote on April 4, 2014
Christer Kaitila, noted game-jammer and the creator of the One Game a Month initiative, wrote an article at the beginning of the year about how to succeed at making one game a month. It was really tough to pull out a single quote out of a fantastic advice-packed article, but here’s one: “Perfection is, by […]
Filed Under: Production, Quote of the Week - Comments: Read the First Comment
I Wanna Hold Your Hand: Thoughts on Ultima 7
Posted by Rampant Coyote on April 3, 2014
Since it’s now for sale again after nearly twenty years via GOG.COM, when a friend told me he had never played Ultima 7, I made a gift of it to him. I was kinda excited to hear what he thought of it, but I was not immune to one noteworthy fear: What if he didn’t […]
Filed Under: Design, Retro - Comments: 8 Comments to Read
Gaming Group Lore
Posted by Rampant Coyote on April 2, 2014
Over the years, our dice-and-paper gaming group (which hasn’t remained constant – we’ve had a few changes in membership over the years) has its own lore, and a short-hand vocabulary for referring to certain kinds of events. Some people in our current group weren’t even there when some of these events happened, but we refer […]
Filed Under: Geek Life, General - Comments: 4 Comments to Read
Breaking the Chains – How the Game_Jam Fiasco Brought Out the Best of Indie Game Dev
Posted by Rampant Coyote on April 1, 2014
I’m still not sure how to respond to the reports of the big “Game_Jam” fiasco. If you haven’t heard, here’s the original report by Jared Rosen at Indie Statik, and a follow-up by Polygon. If you don’t want to read it – here’s kind of my summary: A company wanted to make a big-budget game […]
Filed Under: Indie Evangelism - Comments: 7 Comments to Read