Game Dev Quote of the Week – New Year’s Resolution Edition
Posted by Rampant Coyote on January 9, 2014
I thought I’d deliver a triple whammy this week for quotes, in the spirit of the New Year – some comments from game developers not necessarily specific to making games, but in the motivational / New Year’s Resolution theme. First up, from Cliff “Cliffski” Harris, of Positech Games, in an article entitled, “What’s Holding You […]
Filed Under: Quote of the Week - Comments: 4 Comments to Read
An Eldritch Post-Mortem
Posted by Rampant Coyote on January 8, 2014
I haven’t played Eldritch as much as I would like (but then, seriously, how much have I played ANY good game as much as I would like…?). My best description of the game would be equal parts Roguelike, Minecraft, Thief, and of course Call of Cthulhu. I like what I’ve played. It’s so rare that […]
Filed Under: Biz - Comments: Read the First Comment
Thinking in Code
Posted by Rampant Coyote on January 7, 2014
While I eventually received a formal education in computer science in college, for the first six years or so of my programming experience I was self-taught. I learned lessons from typing in other people’s code from the pages of books and magazines, and seeing all the different ways people approached similar problems. And of course, […]
Filed Under: Geek Life - Comments: 15 Comments to Read
Quick Take: Game Dev Tycoon
Posted by Rampant Coyote on January 6, 2014
Game Dev Tycoon has now entered that coveted (or at least it should be) territory of games that kept me up until 4:00 in the morning. I picked up a copy during the Steam sale sometime last week, and at the end of a session of real game development, I thought I’d try the virtual […]
Filed Under: Impressions - Comments: 3 Comments to Read
Game Dev Quote of the Week: Sarah Stocker on Personal Blunders
Posted by Rampant Coyote on January 3, 2014
Okay, if you make games, you are going to make some mistakes. I’ve made plenty. This week, I found a quote by game producer Sarah Stocker (Pool of Radiance II, Star Trek Deep Space Nine – Harbinger, Forgotten Realms: Bloodstone, Andretti Racing, etc.) from Neal and Jana Hallford’s book, Swords & Circuitry: A Designer’s Guide […]
Filed Under: General - Comments: Read the First Comment
What Does “Release” Mean Anymore?
Posted by Rampant Coyote on January 2, 2014
I used to be able to keep up with what I thought was a sizable chunk of at least what I considered “major” indie RPG releases in a year. Major meaning … like, not something a kid wrote in a week of owning RPG Maker and “released” via link on some forum post somewhere. Now […]
Filed Under: Indie Evangelism - Comments: 7 Comments to Read
Happy New Year
Posted by Rampant Coyote on January 1, 2014
So now we’re all in 2014. Hope it is a great one. It’s a good time to reflect and plan. Where do you want to be one year from now, and how can you make that happen? It’s that latter part that trips folks up – including me. A definite plan of action is required, […]
Filed Under: Geek Life - Comments: 7 Comments to Read