Frayed Knights: Dungeon Design Principles, Part 4
Posted by Rampant Coyote on September 5, 2013
Once more, I’m cribbing from a design document for Frayed Knights. This is a multi-part series describing my level-design guidelines. You can read part 1 here, part 2 here, and part 3 here. What happened was this: Since I’m working with a few extra people on dungeon design this time around, I codified some of […]
Filed Under: Frayed Knights - Comments: 5 Comments to Read
An Explosion of Roguelikes
Posted by Rampant Coyote on September 4, 2013
Maybe it’s just my attention bias, as I consider roguelikes to be a subgenre of role-playing games, but it sure seems to me that there’s been an explosion of roguelike indie games lately. For years, it seemed that there were just a dozen or so ASCII-based roguelike codebases making the rounds, but now that it’s […]
Filed Under: Roguelikes - Comments: 9 Comments to Read
Guest Posts Wanted
Posted by Rampant Coyote on September 3, 2013
Looks like I am heading to Asia again on the 20th, for about 3 weeks. I don’t know what my Internet access will be like during that time, other than that the hotel is supposed to have “Wifi.” Wifi to a dial-up AFAIK. Anyway, I plan to queue up some articles for those three weeks […]
Filed Under: General - Comments: 2 Comments to Read
Art. Or Not.
Posted by Rampant Coyote on September 2, 2013
I’ve recently read a few older books and short stories. By older, I’m talking stuff from the 1800s and early 1900s. In particular, I’ve started exploring “pulp fiction” – the short stories or serials from the super-cheap fiction magazines that were popular from about 1890 to the early 1950s. Traditionally, “Pulp Fiction” is a term […]
Filed Under: Biz - Comments: 3 Comments to Read