Tales of the Rampant Coyote

Adventures in Indie Gaming!

Lone-Wolf Game Developer, or Just a Straggler? Ten Tips for Solo Indie Game Devs

Posted by Rampant Coyote on May 10, 2013

One peril of being a lone-wolf developer (and a part-time one at that) at that is that it can be really tough getting motivated to keep plowing through stuff – particularly the un-sexy parts – on your own, particularly when working on a (relatively) really big game. That’s probably why most successful small indies focus […]


Filed Under: Game Development - Comments: 10 Comments to Read



Ouya Secures VC Funding, Slightly Delays Launch

Posted by Rampant Coyote on May 9, 2013

Looks like Ouya is moving out of the wading pool into at least the shallow end of the grown-up pool. Ouya Raises $15m in Venture Funding and Delays Launch My grumbling joke is this might barely give them enough time to ship all the Kickstarter preorders before public launch now… No, I haven’t gotten a […]


Filed Under: Biz - Comments: 6 Comments to Read



Microsoft Backs Off?

Posted by Rampant Coyote on May 8, 2013

This article is mostly speculation, and so there’s a good deal of likelihood that there’ll be minimal changes to Windows 8 (or the roadmap for Windows 9) in the future, but it’s interesting nonetheless… Microsoft Prepares Rethink on Windows 8 Flagship Software What it all boils down to: Microsoft is starting to acknowledge that trying […]


Filed Under: Game Development - Comments: 11 Comments to Read



Frayed Knights: Getting Social?

Posted by Rampant Coyote on May 7, 2013

Frayed Knights is not what you’d commonly term a “social game.” It’s not multiplayer, you aren’t forced to recruit friends to pass critical sections of the game, anything like that. It’s a good ol’-fashioned, dungeon-crawling, monster-clobbering RPG that draws inspiration from numerous classic first-person part-based RPGs, dice-and-paper gaming, and my own demented sense of style […]


Filed Under: Frayed Knights - Comments: 16 Comments to Read



A Knock At The Door

Posted by Rampant Coyote on May 6, 2013

“The last man on Earth sat alone in a room. There was a knock on the door…” This is the shortest complete story I know, written by Fredrick Brown, although he later elaborated upon it in his short story, “Knock,” but his point was that those two sentences formed a complete story. And he was […]


Filed Under: Design - Comments: 14 Comments to Read



A Terrible Time to Be a Game-Maker?

Posted by Rampant Coyote on May 3, 2013

Jeff Tunnell, who has been making games since I was a wee lad,  and has been indie for more than a decade, weighs in on the complications of being a game developer in the current marketplace: “We Can’t Make It Here Anymore” The guy has forgotten more about making games than I’ve ever known, so […]


Filed Under: Game Development - Comments: 13 Comments to Read



Techno-Culturally Faking It

Posted by Rampant Coyote on May 2, 2013

I don’t know if everybody is this way, but it seems that in many ways I still expect the world to be pretty much the same as it was when I was a teenager. It’s always a little surprising to me to see how my favorite actors and rock stars have aged. I mean, especially […]


Filed Under: Geek Life - Comments: 13 Comments to Read



Quick Take: Bret Airborne

Posted by Rampant Coyote on May 1, 2013

Mixing RPG elements with other game genres is nothing new. I mean, if you go back far enough, the genres weren’t clearly defined in the first place, and were all mixed together in weird stew that can be hard to classify. Some of the old-school RPGs of the 1980s might be called “Action-Adventure RPGs with […]


Filed Under: Game Announcements - Comments: 5 Comments to Read



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