Big Beta Update for Telepath RPG: Servants of God
Posted by Rampant Coyote on July 12, 2011
Craig Stern of Sinister Design emailed me to say the following: I just wanted to give you a heads-up: I’m prepping for a big update to Telepath RPG: Servants of God in the next few weeks. There will be new dungeons, new attacks, lots of bug fixes, and best of all, a single install file […]
Filed Under: Game Announcements - Comments: Read the First Comment
What Does “Old School RPG” Mean To You?
Posted by Rampant Coyote on July 11, 2011
I kinda tripped over this one working on the manual for Frayed Knights: The Skull of S’makh-Daon this weekend. Frayed Knights was inspired by favorite old-school RPGs, particularly games like the Wizardry, Ultima, and Bard’s Tale series. Oddly, when I first started I think I would have listed Wizardry VII: Crusaders of the Dark Savant […]
Filed Under: Retro - Comments: 20 Comments to Read
Reading the Magical Diary
Posted by Rampant Coyote on July 8, 2011
Last weekend, my family and I went to visit my in-laws. I brought my laptop. And a copy of Hanako Games’ new game, Magical Diary: Horse Hall. I spent an entire afternoon playing the game. I don’t know why this surprised me – I really happily surrendered some “man points” and loved the Cute Knight […]
Filed Under: Game Announcements, Impressions - Comments: 9 Comments to Read
Roll a D20 to Hit: Using Dice-And-Paper Rules in a Computer RPG.
Posted by Rampant Coyote on July 7, 2011
In his email to me, Craig Stern referred to his article called “The Battle System I Wish RPGs Would Quit Using” as flame-bait. He argues that the old Dungeons & Dragons rules model has long outlived its usefulness. Left at that, he’s probably in good company – even Dungeons & Dragons itself has moved pretty […]
Filed Under: Design, Dice & Paper - Comments: 12 Comments to Read
The Empire Strikes Back: The Silent Film
Posted by Rampant Coyote on July 6, 2011
The pivotal scene of The Empire Strikes Back filtered to resemble a 1920s-era film, complete with silent titles and an excellent piano score: I wonder if the prequel trilogy would be good as silent films. Having Jar-Jar silent could only improve things…
Filed Under: Movies - Comments: 2 Comments to Read
Quick Take: Sylia
Posted by Rampant Coyote on
I think at this point it’s pretty safe to say that I’m a somewhat veteran, hardcore computer RPG fan. Console RPGs, too, to a lesser degree. I guess having played them for longer than some game reviewers have actually been alive might give me a little bit of cred. I’m nowhere near the most veteran, […]
Filed Under: Game Announcements, Impressions - Comments: Comments are off for this article
Difficulty Levels and RPGs
Posted by Rampant Coyote on July 5, 2011
Should RPGs have difficulty levels? My knee-jerk response is to say, “Of course!” I generally prefer games with difficulty levels. Especially action-RPGs. Especially for an action-RPG like The Witcher 2, which apparently really wants you to play with a gamepad, when I really want to play with a keyboard and mouse. I have a gamepad. […]
Filed Under: Design - Comments: 16 Comments to Read
Revisited: “How Do I Get Past the Harpies?”
Posted by Rampant Coyote on July 4, 2011
Word from testers have been coming back over the last couple of weeks. Seeing other people enjoy a world that you’ve created is a tremendous feeling. It’s also motivating – you see parts that aren’t working well (these guys are testing the game, so I get a lot of that), and want to fix them. […]
Filed Under: Adventure Games, Geek Life, Retro - Comments: 5 Comments to Read
Frayed Knights Update: News from the Front, and The Reason Why…
Posted by Rampant Coyote on July 1, 2011
Time for an update on Frayed Knights: The Skull of S’makh-Daon, that dumb little humorous indie RPG that was supposed to be knocked out in a hurry, and ended up becoming a big ol’ epic project. News from the Front: Our first beta release has gone pretty well, and did what it was supposed to […]
Filed Under: Frayed Knights - Comments: 15 Comments to Read