Indie RPG News Roundup, April 2011
Posted by Rampant Coyote on April 12, 2011
Time for the latest news that’s fit – or unfit – for online bits. This month seems like it’s the “movie edition,” but that’s just how the dice land sometimes. I’m kind of amused at how we have both an Age of Decadence and an Age of Fear (fear following the decadence?) this month, and […]
Filed Under: News - Comments: 15 Comments to Read
Game Development: Make Pong
Posted by Rampant Coyote on April 11, 2011
To those who are aspiring to make games but have trouble getting started, I have a suggestion you may not like: Make Pong. Make it single-player, with AI controlling the other paddle. Finish it, making it ready for release to strangers. This means a complete installer for a downloadable game, or an attractive page for […]
Filed Under: Game Development - Comments: 20 Comments to Read
A Double Standard for Indies?
Posted by Rampant Coyote on April 8, 2011
Now that being “indie” has gone from being an almost unknown term to something of a badge of honor (with all the annoying pretension that sometimes accompanies it), there have been some accusations – not entirely unjustified – that gamers and reviewers both have a double standard when it comes to indie games, heaping praise […]
Filed Under: Indie Evangelism - Comments: 14 Comments to Read
Wanted: Indie RPG News
Posted by Rampant Coyote on
I’m going to do another indie RPG news round-up next week (Monday?), and could use any help I can get. Know of an indie game I haven’t covered yet that is close to release or has been recently released? Or just anything else that might be of interest to fans of RPGs that is somehow […]
Filed Under: General - Comments: 6 Comments to Read
Frayed Knights: Possessing Endurance!
Posted by Rampant Coyote on April 7, 2011
Time for another update on Frayed Knights: The Skull of S’makh-Daon, likely to be the only game released this year with a stat called “Brains” that isn’t about a zombie apocalypse. Today, I’m going to talk about endurance. Which is another stat. Probably your second most important stat in combat, next to hit points. I’m […]
Filed Under: Frayed Knights - Comments: 5 Comments to Read
Are Games Becoming More Passive?
Posted by Rampant Coyote on April 6, 2011
I guess the picture of old-school level design verses modern level design that came out a few months ago has really caught on. I noticed John Romero and Tom Hall even used it in their post-mortem of Doom at the Game Developer’s Conference earlier this year. (And might I add… what a cool idea, to […]
Filed Under: Design - Comments: 20 Comments to Read
Telepath RPG – New Screenshots!
Posted by Rampant Coyote on April 5, 2011
Craig sent me some new screenshots from his upcoming game Telepath RPG: Servants of God. SPOILER WARNING!!!! Read no further if you want to play this game untarnished with spoilers. The following is a spoiler, but not a big one. More of a teaser as far as I’m concerned, but still, I thought I’d warn […]
Filed Under: Game Announcements - Comments: 4 Comments to Read
Hardcore Combat Flight Sims Ho!
Posted by Rampant Coyote on April 4, 2011
I’m a fan of many game genres, including combat flight sims – another genre which was once prosperous but is now an endangered species.Yes, I love delving deep underground dungeons and soaring through virtual unfriendly skies. Now, I’ve always consider myself a hardcore flight sim fan. But while Falcon 4.0 felt like a flawed Holy […]
Filed Under: Flight Sims - Comments: 5 Comments to Read
Thirty Years Ago Today…
Posted by Rampant Coyote on April 2, 2011
… I played my first game of Dungeons & Dragons. Kinda strange that I’d remember that kind of anniversary, I guess, but as it was a day where I’d finally acquired the game I’d heard so much about as a present for another anniversary commemorating an event I really don’t remember that involved me being […]
Filed Under: Dice & Paper - Comments: 12 Comments to Read
Gamestop Buys Impulse
Posted by Rampant Coyote on April 1, 2011
Gamestop, perhaps seeing the writing on the wall that their brick-and-mortar business model is becoming, if not obsolete, at least marginalized the way video stores and record stores have been, has bought Impulse, formerly the online games distribution branch of Stardock (reasonably indie makers / publishers of the Galactic Civilizations series, Elemental:War of Magic, etc.). […]
Filed Under: Biz, Mainstream Games - Comments: 8 Comments to Read