Tales of the Rampant Coyote

Adventures in Indie Gaming!

Weekend Links

Posted by Rampant Coyote on March 13, 2011

Just some miscellaneous bits and pieces discovered this week: John Carmack announced the superiority of  Direct3D over OpenGL. Didn’t start that way, if you remember. The funny thing is, we were an early user of Direct3D, and we voiced the same complaints to Microsoft. They ignored us. They listened to Carmack. I can’t blame them, […]


Filed Under: General - Comments: 11 Comments to Read



How To Become Fantastically Successful and Rich at Indie Game Development Without Even Trying…

Posted by Rampant Coyote on March 12, 2011


Filed Under: Biz - Comments: 17 Comments to Read



Puzzles and RPGs

Posted by Rampant Coyote on March 11, 2011

It felt somewhat serendipitous that I found this excellent interview with Dave Gilbert of Wadjet Eye Games – maker of commercial indie graphic adventure games – while I was in the middle of adding some more adventure-game-esque puzzles to Frayed Knights.  It provided extra fodder for thought on things I’ve been a-pondering lately, including puzzles […]


Filed Under: Adventure Games, Design - Comments: 9 Comments to Read



Indie RPG News Round-Up, March 2011

Posted by Rampant Coyote on March 10, 2011

It’s time (past time) for a round-up of news, and info on the indie computer role-playing games in development or recently released / updated.  This time, we’ve got an iPad game that may or may not be coming to the PC, some awesome recent releases, and whatever else might be remotely newsworthy (or that I […]


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Advice From Experienced Indie Developers…

Posted by Rampant Coyote on March 9, 2011

‘Tis very sound… though I think the quotes at the beginning of the article are a little bit misleading. Indie Revelations from Experienced Developers These guys do manage to smack around a few stereotypes, though.  The bottom line is that unless you are making games as a pure hobby (and that is completely awesome in […]


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Armchair Arcade Podcast – On Going Indie, Game Remakes, First RPGs, and More

Posted by Rampant Coyote on

Okay, I really enjoyed hearing Matt go off on what an awesome time it is today to go indie and make your own games. While it’s not quite that easy (and I’m sure he recognizes this), he does offer a great perspective as someone who has interviewed many game developers from an era where they […]


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RPS on Din’s Curse & Demon War

Posted by Rampant Coyote on March 8, 2011

All I can say is, it’s about time…  Rock Paper Shotgun reviews Din’s Curse and Demon War: Wot I Think — Din’s Curse: Demon War at Rock Paper Shotgun The verdict? “I prefer Din’s Curse to Torchlight. Pop that in your pipe and smoke it.” Yeah. Me, too. And I really liked Torchlight. For about […]


Filed Under: Indie Evangelism - Comments: 2 Comments to Read



Steel Swords and Grass Roots

Posted by Rampant Coyote on March 7, 2011

As I’ve said before, I reject the notion that computer RPGs have been “evolving.” I will stop short of saying that a devolution is taking place, as the mainstream game companies continue to design for the lowest common denominator. I actually think there’s a bit of a good thing going on there, as while said […]


Filed Under: Biz, Indie Evangelism - Comments: 9 Comments to Read



TRON: Uprising Trailer

Posted by Rampant Coyote on March 6, 2011

So I guess this series is scheduled to appear on the Disney XD channel next year. From the trailer… uh, well, I can’t really make any judgments based on the trailer at all. “Competent CGI,” I guess. But I’m glad they have Bruce Boxleitner and Elijah Wood involved. I’d probably be more excited about it […]


Filed Under: General, Movies - Comments: 2 Comments to Read



Weekend Game Developer Articles

Posted by Rampant Coyote on March 5, 2011

A lot happened this week, partly courtesy of the Game Developer’s Conference, and partly just… inspired by stuff. Too much for me to share. But I’ll take a stab at it. For example: Craig  Stern (Telepath RPG) is the latest to step up to the plate to try and define the Computer Role-Playing Game. I […]


Filed Under: Game Development - Comments: 4 Comments to Read



Frayed Knights: Talking Too Much

Posted by Rampant Coyote on March 4, 2011

I’m overdue for some updates on Frayed Knights: The Skull of S’makh-Daon, the indie RPG coming later this year from Rampant Games which refuses to treat RPGs with the seriousness they deserve. I’m still (after all this time) feeling like kind of a n00b when it comes to making a CRPG. I feel like I’m […]


Filed Under: Frayed Knights - Comments: 20 Comments to Read



Of Minecraft, Awards, and the Meaning of Indie

Posted by Rampant Coyote on March 3, 2011

Can’t say I’m terribly surprised… Minecraft walked away with two IGF awards Wednesday night – the Audience award and the Seamus McNalley Grand Prize. In addition, they managed to score three Game Developer’s Choice awards – the Innovation Award, the Best Debut Game, and the Best Downloadable Game award. The Game Developer’s Choice awards include […]


Filed Under: Indie Evangelism - Comments: 9 Comments to Read



Quick Take – Din’s Curse: Demon War

Posted by Rampant Coyote on March 2, 2011

I played a bit of the new expansion for Din’s Curse – Demon War over the weekend. I call it “work” as a justification. You know, so I could tell you about it and stuff. In reality, I’ve gotten myself hooked all over again. Sigh. I’ve gushed a bit in the past about the original […]


Filed Under: Game Announcements, Impressions - Comments: 9 Comments to Read



How Much of a CRPG Should Be “Optional?”

Posted by Rampant Coyote on March 1, 2011

I asked this on Twitter yesterday, with a couple of responses, but I thought I’d post this on the ol’ blog as well, as I’ve noted that the masochistic folks who hang around here tend to be pretty educated on the subject of RPG design. So today, I wanted to talk about optional content. Generally […]


Filed Under: Design - Comments: 16 Comments to Read



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