Tales of the Rampant Coyote

Adventures in Indie Gaming!

Game Design: How CRPGs Warped My Brain, Part 4

Posted by Rampant Coyote on April 21, 2010

Okay, it’s time to wrap up this series on the lessons in RPG design that I learned from CRPGs over the years. Four parts is plenty. I’m gonna have to skip a lot more games in this part, but the truth of the matter is that as the era gets later, I’m having trouble identifying […]


Filed Under: Design - Comments: 4 Comments to Read



Game Design: How CRPGs Warped My Brain, Part 1

Posted by Rampant Coyote on April 14, 2010

I have been reading Matt Barton’s excellent book, Dungeons and Desktops: The History of Computer Role-playing Games, which highlights the contributions and unique features of an impressively  comprehensive set of computer RPGs. It’s made me think a bit about the influence these games have had on my own thinking of what a CRPG should be. […]


Filed Under: Design, General - Comments: 7 Comments to Read



A Messiah Complex…

Posted by Rampant Coyote on March 22, 2010

Warning – Fallout 3 spoilers follow. The game is now 18 months old, which by mainstream computer game years is ancient. But a lot of folks haven’t played it but may still intend to do so unspoiled and unsullied. If you are one of them, please read no further. I finally finished Fallout 3 last […]


Filed Under: Design - Comments: 10 Comments to Read



Game Design: Capturing That Old-School RPG Flavor (New & Expanded)

Posted by Rampant Coyote on March 20, 2010

This is a reposting of a fairly recent post from the old blog. But I keep finding myself referencing it for the awesome links, so I figured it was worth updating to the new system… with some brand new links on the subject. “Old School” computer RPGs means different things to different people. For some […]


Filed Under: Design, Retro - Comments: 2 Comments to Read



Game Design – Are There Really Any Rules?

Posted by Rampant Coyote on March 5, 2010

Way back when, I wrote a post about the “rules of game design” – at least the few that I’d managed to pull out of a few years of working in the AAA games business. Since writing I have now put another three years into mainstream professional games development, and several years into being an […]


Filed Under: Design - Comments: 3 Comments to Read



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