Tales of the Rampant Coyote

Adventures in Indie Gaming!

Judges Guild: Older-School Adventures…

Posted by Rampant Coyote on March 28, 2011

This weekend – in between bouts of some kind of illness that made me it’s punching bag – I stumbled across some unpublished work I did for Necromancer Games several years ago. This was principally work converting and updating some old Judges Guild materials over to to 3rd edition D20 rules. Yep, dice-and-paper, baby. Sadly, […]

Filed Under: Dice & Paper, Retro - Comments: 8 Comments to Read

Dice and Paper RPG Licenses – Still Useful?

Posted by Rampant Coyote on November 2, 2010

Once upon a time, back when dice & paper RPGs were (relatively) “big,” there were tons of them actively being marketed. Everybody wanted to be Dungeons & Dragons. Nowadays, that’s died down a bit, though there are arguably more of them available now than ever before. Including some funky little indie RPGs (which, like indie […]

Filed Under: Dice & Paper - Comments: 22 Comments to Read

Pathfinder Advanced Player’s Guide

Posted by Rampant Coyote on September 26, 2010

Okay, I’m being a total fanboy here, but… I actually had *some* time with my extended weekend to delve deeper into the Advanced Player’s Guide for the Pathfinder RPG (a pen-and-paper RPG which is based heavily on the D20 3.5 rules). I’m way impressed. Okay, maybe not so much with the Alchemist class, but the […]

Filed Under: Dice & Paper - Comments: 5 Comments to Read

Will the “Real” RPG Please Stand Up…

Posted by Rampant Coyote on April 9, 2010

Kieron Gillen has a rant. Just Die: Against “Real” Role-Playing Games Based on the title, you may get a knee-jerk reaction and you think someone like me, a devotee of dice-and-paper role-playing-games, would immediately attack the famed games-journalist-turned-comic-book-writer. But two things: #1 -“Just Die” is a play on words for the singular form of dice. […]

Filed Under: Dice & Paper - Comments: 2 Comments to Read

top next »