Tales of the Rampant Coyote

Adventures in Indie Gaming!

Mystery Game Sales: Cool Discovery Tool, or Sign of the Indiepocalypse?

Posted by Rampant Coyote on January 21, 2016

Lately, it seems that “mystery games” are becoming more popular around popular indie game distribution sites. Pay your money now, find out what you get later. There are a lot of examples, but I’ll point out some big ones: Humble Bundle is doing this with a subscription service. Random games every month. GOG.COM has done […]


Filed Under: Biz - Comments: 4 Comments to Read



Why Would Anyone Buy Another RPG?

Posted by Rampant Coyote on December 29, 2015

With the bundles and two steam sales recently (Hey, did I mention Frayed Knights is on sale at Steam? Well, consider it mentioned again!), my game collection is threatening to get out of control again. I’m not sure when I’m going to play them all. I do try, at least. Last night I spent some […]


Filed Under: Biz, Indie Evangelism - Comments: Read the First Comment



The Value of “Exposure”

Posted by Rampant Coyote on November 9, 2015

Wil Wheaton’s recent blog post on the value of “exposure” has brought a matter to popular discussion which has already been making the rounds for a bit: the use of “exposure” as compensation. In this case, it’s probably one of the more egregious abuses recently: An extremely popular and highly-valued, presumably quite profitable site – trying […]


Filed Under: Biz, Indie Evangelism - Comments: Read the First Comment



Five Point Nine Billion For a Bunch of Candy Crushers

Posted by Rampant Coyote on November 3, 2015

I don’t know what to say. But seeing as that rarely stops me from spewing whateverage on this blog, I’m sure I’ll find something anyway. Activision buys Candy Crush creator King for $6 Billion Thought 1: Incredulity. Is Activision itself even worth $6 billion? I guess so, but that’s a lot of money.  (Answer: Yes, […]


Filed Under: Biz - Comments: 4 Comments to Read



The World of Darkness Steps Back Out of the Darkness

Posted by Rampant Coyote on October 30, 2015

As a fan of White Wolf’s old World of Darkness RPG series, this is a significant thing for me: Paradox Interactive Acquires White Wolf Publishing from CCP Games The new / old White Wolf Publishing company will run as an independent subsidiary, and will primarily deal with licensing the brands. To me, this means hope […]


Filed Under: Biz, Dice & Paper - Comments: 4 Comments to Read



Old-School CRPGs: Smells Like Victory

Posted by Rampant Coyote on October 26, 2015

Part of the surprise here is that it’s not such a surprise. Obsidian Games just announced that Pillars of Eternity surpassed a half-million units sold worldwide. This is a game that was originally a nostalgia project… a game like Baldur’s Gate. They created it on a fairly low budget (by their usual, more AAA-focused measurements – it […]


Filed Under: Biz, Indie Evangelism - Comments: Comments are off for this article



The Importance of Not Being Average

Posted by Rampant Coyote on October 16, 2015

I was led to this incredibly awesome 40-minute long talk by Vlambeer’s Rami Ismael – one of the relatively big indie success stories of recent years – by Josh’s post at Kickbomb.  I’ve got it embedded at the end of the post. It’s geared more for newbie entering the indie field, but it’s a great […]


Filed Under: Biz, Indie Evangelism - Comments: 2 Comments to Read



How Much Does It Cost To Make a Video Game?

Posted by Rampant Coyote on October 7, 2015

I want to make a video game. How much will it cost? How much time will it take? How many people do I need on my team? How much can I expect to sell? These are all what we often call “How long is a piece of string?” questions. There are so many variables involved […]


Filed Under: Biz, Indie Evangelism, Production - Comments: 7 Comments to Read



The Indie Apocalypse is nigh!

Posted by Rampant Coyote on September 9, 2015

A few years ago, it looked like selling online was excellent. People were getting rich. Companies swelled from just a couple of guys in their basement to dozens or even hundreds of people. But now everything’s falling apart. Clearly, the whole thing isn’t working out. There isn’t enough room, the market got saturated, and if […]


Filed Under: Biz - Comments: 4 Comments to Read



Good Crunch and Bad Crunch

Posted by Rampant Coyote on August 21, 2015

Crunch is when people working on a project put forth the “extra effort.” It’s long hours, late nights, sacrificed weekends, and often heightened tempers. I’ve done my share of crunch, both inside and outside the games industry. I’ve done crunch as a game developer both as a full-time employee and as an indie. I could […]


Filed Under: Biz, Production - Comments: 5 Comments to Read



The Little Cube Goes Into Retirement

Posted by Rampant Coyote on July 28, 2015

Not a big surprise, but… As previously deduced, Razer has purchased Ouya. But it sounds like they only purchased the software assets and the service, not the (somewhat disappointing) hardware. Razer has promised to support legacy systems for at least a full year, and then offer Ouya owners a deal on their own hardware. Ah, […]


Filed Under: Biz, Tech - Comments: Read the First Comment



Biz: Five harsh truths about working in a creative industry

Posted by Rampant Coyote on July 16, 2015

I’m not an expert businessperson. If I was, I’d be… well, a lot more successful than I am now, I guess. But I wanted to state a few things for the record here that might be related to my own business ethics and views, but mostly based on observation. I see some individuals and small […]


Filed Under: Biz - Comments: 12 Comments to Read



XBox chief promises that this time they are REALLY REALLY PINKY-SWEAR serious about PC Gaming

Posted by Rampant Coyote on June 17, 2015

From Gamasutra: XBox chief admits Microsoft “lost its way” in PC game market “There have been times in our past where maybe Microsoft has lost its way with PC gaming,” Spencer said, adding that games are critical to Microsoft and Windows’ success. REALLY? No kidding? You know, this might be encouraging if we didn’t hear […]


Filed Under: Biz - Comments: 4 Comments to Read



Sequels and Remakes

Posted by Rampant Coyote on June 16, 2015

I was paying a little bit of attention to the some of the big unveilings at or just before E3. I saw articles in the media complaining once again about all the sequels, remakes, and reboots. The list is impressive… on my end, I’m kind of excited about a Final Fantasy VII remake, and Fallout […]


Filed Under: Biz - Comments: 3 Comments to Read



Utah Digital Entertainment Meeting – June 2015

Posted by Rampant Coyote on June 11, 2015

Last night I went to the fourth meeting of the newly-renamed Utah Digital Entertainment Network. It was the first one I attended, mainly because they’ve been doing better at getting the word out and because my friend Steve Taylor of Wahoo / NinjaBee Games was the guest speaker, talking about “Building a Game Studio in Utah […]


Filed Under: Biz - Comments: 2 Comments to Read



Steam Refunds: Bad for (Some) Indies?

Posted by Rampant Coyote on June 8, 2015

It seems the one-size-fits-all approach to refunds (which in principle I’m totally on board with) is being used against indies. Indie Developers Report Steam Refund Abuse From PC Gamers, Show Graphs To Back Their Claims This goes hand in hand with this article from Polygon noting that the system has been optimized to minimize the […]


Filed Under: Biz, Indie Evangelism - Comments: 8 Comments to Read



« previous top next »