Tales of the Rampant Coyote

Adventures in Indie Gaming!

Would “Sword Art Online” Be a Bad VR Game?

Posted by Rampant Coyote on November 7, 2022

In the fiction, November 6, 2022 was the launch day for the game “Sword Art Online,” chronicled in the books, manga, and anime series of that name. In a launch day disaster that makes the Ford Edsel, New Coke, and the Microsoft Zune look like speed bumps in comparison, the players become trapped in VR […]


Filed Under: Virtual Reality - Comments: Comments are off for this article



How VR changes how games are played

Posted by Rampant Coyote on September 26, 2022

Yeah, a lot of my posts are VR-related these days. It’s how I roll, now. Not that all (or even most) of my gaming is in VR. I’m still retro-gaming regularly and I am really looking forward to the PC release of Persona 5 next month. But… VR is a wild and exciting frontier, and […]


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Cyberpunk 2077 in VR

Posted by Rampant Coyote on September 21, 2022

As a long-time fan of the dice-and-paper RPG for Cyberpunk, designed by Mike Pondsmith, I was absolutely thrilled to learn that CD Projekt Red was tacking that game universe. That was back in 2013 or something when they did this absolutely amazing concept video. They nailed the “feel” of the game world… which of course […]


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VR: Where are the RPGs?

Posted by Rampant Coyote on July 13, 2022

We have a few VR games now inspired by Japanese anime styles, including an MMORPG. Role-playing games in VR are unfortunately less common than I would have expected, but not rare. We have choices. Many of them suck, but we have choices. Several weeks ago, Virtual Dreamers has some discussion on the relative absence of […]


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What is slowing Virtual Reality?

Posted by Rampant Coyote on June 3, 2022

I’ve been playing around in Virtual Reality for several years now, and it’s not gotten old for me yet. I’m a little too busy to call myself a hardcore player, but I have fun slicing up blocks with lightsabers, exploring truly immersive dungeons, and flying in my F-16. All good stuff. At this point, in […]


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My Favorite SteamVR Games

Posted by Rampant Coyote on May 8, 2019

When I’m actually home to enjoy it, I’m still having a blast with my Pimax 5K+. While some of the newest headsets are going for a simpler, plug-and-play user experience, the Pimax 5K+ remains the best hobbyist / enthusiast headset for the consumer market. And… to be fair, I have less issues with it than […]


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Quick Take: Proton Pulse

Posted by Rampant Coyote on April 9, 2019

I’ve loved Breakout style games since I was a kid. The more advanced versions are more commonly referred to as Arkanoid-style games, and that’s not too unfair. Arkanoid added an awful lot of interesting ideas to the mix. There have been several attempts at a 3D version of the game, and I’ve universally disliked them, […]


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Pimax 5K+ Impressions – The First of the Second Generation of VR

Posted by Rampant Coyote on April 2, 2019

In case you haven’t figured it out, I am a Virtual Reality enthusiast. I’ve been looking forward to the coming of consumer-level Virtual Reality since the early 90s. I expected it a lot sooner than it got here, to be honest, but I’m glad it’s here now. I love that I get to work with […]


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No Man’s Sky Goes VR This Summer

Posted by Rampant Coyote on March 26, 2019

I played over 70 hours of No Man’s Sky when it was originally released.  Unlike others, I wasn’t disappointed. Yeah, it got repetitive and lonely at times. There was a starkness to it that no amount of lush procedural visuals could overcome. It’s changed a lot since then, graphically, in gameplay, and it has true […]


Filed Under: Space Sims, Virtual Reality - Comments: 5 Comments to Read



Pimax Offers Apology for Delays on New VR Headsets

Posted by Rampant Coyote on January 7, 2019

Pimax has been running into (yet more) delays delivering their new VR headsets, the 5K+ and 8K. This is frustrating for a lot of backers and pre-orderers (like myself), as we’ve been looking to Pimax as either the culmination of the first generation of consumer Virtual Reality, or the beginning of the second generation. They […]


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Doom turns 25. I celebrate in virtual reality.

Posted by Rampant Coyote on December 12, 2018

Doom turned 25 this week. I feel kinda… old. Just saying. I tried desperately to download it via FTP (I think) over a modem the first day it was available (or was it the following day?), without much success. Fortunately, a friend of mine the next day had been more successful, so I copied his […]


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The Virtual Reality Cockpit

Posted by Rampant Coyote on October 24, 2018

One of the things I discovered flying a World War II warbird in Virtual Reality is just how small those cockpits really were. This is true of many modern fighters as well. After years of seeing the front panel stretched out from screen edge to screen edge. Sure, I used to live near Washington DC […]


Filed Under: Flight Sims, Virtual Reality - Comments: 9 Comments to Read



Biplanes and Virtual Reality

Posted by Rampant Coyote on August 1, 2018

I’ve been getting back into flight sims again… just dipping my toe in, I tell myself. VR support is a big deal for me, even though it is about as likely to make you motion sick as… well, as actual high-speed aerial maneuvers. Flight sims, once a staple of PC gaming, are now pretty niche, […]


Filed Under: Flight Sims, Virtual Reality - Comments: 6 Comments to Read



14 Virtual Reality RPGs for the PC

Posted by Rampant Coyote on July 23, 2018

Virtual-Reality-based dungeon crawling is something of dream-fulfillment for me. It’s the purpose I envisioned for VR back in the days when Ultima IV was high-tech. Of course, it’s not exactly what I dreamed of when I was 12 or 13 years old, but it’s cool enough, and getting cooler. Even with cartoony graphics, the feeling […]


Filed Under: Computer RPGs, Virtual Reality - Comments: 11 Comments to Read



Quick Take: Beat Saber

Posted by Rampant Coyote on May 18, 2018

Beat Saber is a VR game that mixes lightsabers, Fruit Ninja VR, and Dance Dance Revolution into a package where you are slicing blocks and bobbing around a small space to music. The music and the progression of targets is human-designed, as opposed to procedurally generated, so the courses are custom-designed with new music. The […]


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Punching and Working Out in VR

Posted by Rampant Coyote on April 30, 2018

I picked up BoxVR specifically to test how well you could work out in Virtual Reality. I’ve had enough times where I’ve felt some soreness after an extended session in VR from holding a (bad?) posture for too long, so I wanted to try something that was specifically designed to work my muscles in a […]


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