Guest Post – Ultima 7: Shut Up, Iolo!
Posted by Rampant Coyote on April 8, 2014
Today’s guest post comes from Curtis Mirci. It’s a follow-up from my post a few days ago about Ultima 7‘s lack of modern assistance or hand-holding. Maybe he’ll come back to it later and try it again. Maybe. But I do have to agree – I do tend to mentally suppress memories of this particular […]
Filed Under: Guest Posts, Retro - Comments: 2 Comments to Read
Guest Post: Craig Stern on graphics, imagination, and immersion
Posted by Rampant Coyote on February 21, 2013
While Jay is out of town, some very talented folks have graciously offered to help out with the articles. Today’s article is brought to you by game author Craig Stern. And the letter G. Craig Stern is an indie developer currently working on the turn-based tactical RPG Telepath Tactics. He is the founder of IndieRPGs.com, […]
Filed Under: Biz, Guest Posts - Comments: 10 Comments to Read
Guest Post: Random Gamer on Choosing Your Game Engine, pt 2
Posted by Rampant Coyote on February 19, 2013
(This is a continuation of yesterday’s post from Random Gamer, a long-time community member, and frequent contributor both on the blog and in the Forums. He’s earned war stories the hard way on indie game development. You can read Part 1 here. Enjoy!) The last time, I talked about some of the lessons I’ve learned […]
Filed Under: Game Development, Guest Posts - Comments: 9 Comments to Read
Guest Post: Random Gamer on Choosing Your Game Engine, Pt 1
Posted by Rampant Coyote on February 18, 2013
Today’s (and tomorrow’s) post comes from Chris “Random Gamer” Rovers, a long-time regular here in the Rampant Games community. An experienced developer in the “real world,” he’s got some lessons to share about picking the right tool to fit your game project (or vice versa). You can read part 2 here. I’m one of those […]
Filed Under: Game Development, Guest Posts - Comments: 6 Comments to Read
Guest Posts Wanted
Posted by Rampant Coyote on February 12, 2013
Hey indie fans! I’m gonna be out of town next week, and while I’m trying to get some articles pre-written, I can always use some help. Got a rant or commentary relating to RPGs, indie games, adventure games, classic gaming, game-making, whatever? Please send it my way. You can use the feedback address. Or jayb. […]
Filed Under: Guest Posts, Rampant Games - Comments: 2 Comments to Read
Interview with Driftmoon developer Ville Mönkkönen, Part 2
Posted by Rampant Coyote on October 12, 2012
Here is the continuation of Ruber Eaglenest’s interview with Driftmoon and Notrium developer Ville Mönkkönen from yesterday. Today they discuss more of the nuts and bolts of developing the game, influences, and a little about the “indie scene.” Enjoy! Ruber: Let’s talk about the graphics. Driftmoon’s graphics feels indie, in the sense of being a […]
Filed Under: Guest Posts, Interviews - Comments: 2 Comments to Read
Interview with Driftmoon developer Ville Mönkkönen, Part 1
Posted by Rampant Coyote on October 11, 2012
It’s Guest Post time! Ruber Eaglenest, a regular community member, recently interviewed Finnish indie developer Ville Mönkkönen of Instant Kingdom, and offered to share the interview here at Tales of the Rampant Coyote. Driftmoon is an RPG that’s been in development for a long time (kinda like Frayed Knights…), but has some pretty exciting potential and […]
Filed Under: Guest Posts, Interviews - Comments: Read the First Comment
Guest Post: What Indie Games Can Get Away With
Posted by Rampant Coyote on December 8, 2011
Today’s guest post comes from a local – Utah blogger and commenter on the indie games scene Rachel Helps, of The Ludi Bin. It’s short, sweet, and very on-target, and I’m wasting your time by commenting on it instead of letting you get to the meat of it, so here you go: As triple-A titles […]
Filed Under: Guest Posts, Indie Evangelism - Comments: 3 Comments to Read
Guest Post: Storytelling and Games
Posted by Rampant Coyote on December 7, 2011
I’m off in Thailand for the next two weeks, which makes a great opportunity for guest posts. Today’s post is near and dear to my heart, about storytelling and games. Author Paul Spooner of http://www.peripheralarbor.com talks about why stories seem stupid in modern games, and where the real problem may lay… Traditional storytelling has no […]
Filed Under: Design, Guest Posts - Comments: 11 Comments to Read
Guest Post – Roguelikes: Dungeons of Dredmor Preview
Posted by Rampant Coyote on May 25, 2011
You are getting a double-dose of Dungeons of Dredmor previews this week. I would say “sorry about that,” but I’m really not. Brian “Skavenhorde” Critser has played a lot more of the game than I have during its beta test period, and has a lot of details to add on this upcoming game. And since […]
Filed Under: Guest Posts, Roguelikes - Comments: 5 Comments to Read
Guest Post: The Roguelikes, Part 3( and a half! )
Posted by Rampant Coyote on May 18, 2011
I don’t think this is the last one – Brian “Skavenhorde” Critser keeps providing more information on common and not-so-common roguelikes. And I’ll keep posting ’em. Hello all it’s your friendly neighborhood rat with just a few roguelikes this week. Been a little sick lately so I had to cut this one short. Plus I’ve […]
Filed Under: Free Games, Guest Posts, Roguelikes - Comments: 12 Comments to Read
Guest Post: The Roguelikes, Part 3
Posted by Rampant Coyote on May 11, 2011
Yes, part 3. And this won’t finish it. I wonder if I should rename this blog, “Tales of the Rampant Coyote and Rat” or something. But Skavenhorde continues to delve the depths of the roguelike dungeons, coming up with not only a short review / quick-take of the worlds therein, but a bit of development […]
Filed Under: Free Games, Guest Posts, Roguelikes - Comments: 6 Comments to Read
Guest Post: In Search of Sub-Creation
Posted by Rampant Coyote on May 9, 2011
And now time for a guest post – this time from Anthony Salter, AKA GameDevDad, of Viridian Games. He’s currently finishing up work on the upcoming indie RPG Inaria, which will hopefully see release very soon now. I hope you enjoy this article as much as I did. It speaks to the kind of detail […]
Filed Under: Design, Guest Posts - Comments: 18 Comments to Read
Guest Post: The Roguelikes, Part 2
Posted by Rampant Coyote on May 4, 2011
Brian “Skavenhorde” Critser continues his investigation into popular or influential roguelikes here, in part 2. The dude has done some serious dungeon-delving for this report, and it shows. He’s been privately sending me links to some more interesting roguelikes he’s found over the last few months, some of which have been included in my indie […]
Filed Under: Free Games, Guest Posts, Roguelikes - Comments: 4 Comments to Read
Guest Post: Are Games Art?
Posted by Rampant Coyote on April 29, 2011
Today’s guest post comes from Travis Bassett, of the new website PC RPG News. Travis tackles the thorny issue of whether or not games are art. Travis takes a thoughtfully subjective approach, one I don’t feel I can refute. If a game truly moves and inspires you, does it really matter if some ivory tower […]
Filed Under: Guest Posts - Comments: 9 Comments to Read
The Story Behind “The Rainstorm”
Posted by Rampant Coyote on April 28, 2011
Today’s guest post comes from fellow Utah indie J. Alan Atherton. I’m fond of this particular story as it involves one indie’s crusade to actually ship a title. And he did. Plus, this post comes with a new game you can play! What’s not to like? So here’s Alan: The story behind how a game […]
Filed Under: Game Development, Guest Posts, Indie Evangelism - Comments: 8 Comments to Read