Tales of the Rampant Coyote

Adventures in Indie Gaming!

The Virtual Reality Cockpit

Posted by Rampant Coyote on October 24, 2018

One of the things I discovered flying a World War II warbird in Virtual Reality is just how small those cockpits really were. This is true of many modern fighters as well. After years of seeing the front panel stretched out from screen edge to screen edge. Sure, I used to live near Washington DC […]


Filed Under: Flight Sims, Virtual Reality - Comments: 9 Comments to Read



Fly the Unfriendly Skies for Free!

Posted by Rampant Coyote on September 27, 2018

Okay. Just in case you wanted to see what a modern, hardcore-realism jet combat simulator was like, Eagle Dynamics is offering a “free weekend” to play two (and a half) of their newest products: The F/A-18C Hornet and the Persian Gulf map (both of which are still in “early access” stage), as well as the […]


Filed Under: Flight Sims - Comments: 2 Comments to Read



Biplanes and Virtual Reality

Posted by Rampant Coyote on August 1, 2018

I’ve been getting back into flight sims again… just dipping my toe in, I tell myself. VR support is a big deal for me, even though it is about as likely to make you motion sick as… well, as actual high-speed aerial maneuvers. Flight sims, once a staple of PC gaming, are now pretty niche, […]


Filed Under: Flight Sims, Virtual Reality - Comments: 6 Comments to Read



Eagle Dynamics Announces “Entry-Level” Combat Sim, “Modern Air Combat”

Posted by Rampant Coyote on July 13, 2018

Eagle Dynamics, creators of DCS World (Digital Combat Simulator), just announced a new flight sim to be released this fall, “Modern Air Combat.” This simulator comes with a whole bunch of aircraft that are all extremely familiar to fans of the DCS series. The major difference is that this is a “survey sim” – an […]


Filed Under: Flight Sims - Comments: Comments are off for this article



How PC flight simulators have changed…

Posted by Rampant Coyote on June 28, 2018

My first simulator for the F/A-18 was Jet, by SubLogic. I think the F/A-18 in that game was just the F-16 with a different plane model and the ability to land on a blocky aircraft carrier. The real F/A-18 was newly deployed at the time, so it was probably added as an afterthought. To be […]


Filed Under: Flight Sims - Comments: 3 Comments to Read



Virtual Reality + IL-2 = Bliss. May be nausea-inducing.

Posted by Rampant Coyote on April 13, 2017

Two days ago, the newest games in the IL-2 Sturmovik series received a major update to include Virtual Reality support.  On top of that, they went on sale. I’ll just post a link now and get that out of the way. Because the sale is almost over: IL-2 Sturmovik Series (New) Adding VR to an […]


Filed Under: Flight Sims, Virtual Reality - Comments: 2 Comments to Read



Returning From Utah Winter Faire

Posted by Rampant Coyote on December 5, 2016

I arrived back in town on Thursday night, just in time to run off to Utah Winter Faire the next day. No break for me. *Sigh*. At least it was totally worth it. Utah Winter Faire is kind of like a Christmas-themed Renaissance / Fantasy / Steampunk Fair. It’s (almost) all indoor events, so no jousting. […]


Filed Under: Flight Sims - Comments: Comments are off for this article



Learning to Fly… Among Other Things

Posted by Rampant Coyote on June 9, 2015

Today, I want to talk about hardcore flight simulators. And Rocksmith 2014. Very different games, but I think the former could learn a little from the latter. And for today’s song, Rocksmith 2014‘s entry for Tom Petty’s “Learning to Fly” I love how Ellison pulls out the slide during that solo. That’s definitely not required […]


Filed Under: Design, Flight Sims - Comments: 2 Comments to Read



Sharing Simulated Skies

Posted by Rampant Coyote on June 1, 2015

It’s been a while, but lately I’ve been feeling the itch to fly the virtual skies again. In part, I think it was because I’ve picked up some simulators during various sales that I hadn’t played enough to really get my money’s worth out of ’em. But mainly, I miss playing them. The problem is […]


Filed Under: Flight Sims - Comments: 6 Comments to Read



How Long Until a Clone Becomes a “Spiritual Descendant?”

Posted by Rampant Coyote on June 4, 2014

Long-time readers will know I’ve got a soft spot for space-combat games. I was kind of a Wing Commander junkie in my much younger years. But hey, I was working for the summer in a strange town, no friends around, my fiance was back at school for the summer, and I had very little entertainment […]


Filed Under: Flight Sims - Comments: 8 Comments to Read



How to Bring Back the Thrill of Air Combat Simulation

Posted by Rampant Coyote on October 28, 2013

I was excited to hear that Damon Slye was back into videogame development, and I even played a little bit of Ace of Aces, a game that he and his company released through the now-defunct InstantAction.com. His newest project has me even more excited, though. Once again, it is a flight sim –  Red Baron, […]


Filed Under: Flight Sims - Comments: 4 Comments to Read



A New Entry in the “Elite” Genre: Elite?

Posted by Rampant Coyote on November 6, 2012

Dave Braben is kickstarting a new Elite game, entitled Elite: Dangerous. The original Elite was not available on my Commodore 64 for a long time, so I never ended up playing it until it was old, old news. However, when Frontier: Elite II came out, I was a hardcore addict.  For two or three months, […]


Filed Under: Flight Sims - Comments: 7 Comments to Read



Hardcore Combat Flight Sims Ho!

Posted by Rampant Coyote on April 4, 2011

I’m a fan of many game genres, including combat flight sims – another genre which was once prosperous but is now an endangered species.Yes, I love delving deep underground dungeons and soaring through virtual unfriendly skies. Now, I’ve always consider myself a hardcore flight sim fan. But while Falcon 4.0 felt like a flawed Holy […]


Filed Under: Flight Sims - Comments: 5 Comments to Read



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