What Is Pulp Fiction, and Who Cares?
Posted by Rampant Coyote on June 30, 2016
A few weeks ago at local convention, I gave a short presentation on the “pulp fiction formula,” referencing the Lester Dent “Pulp Fiction Master Plot Formula.” When I talk about this, one of the first questions I receive is “What is pulp fiction?” Which comes with the implied question, “Why should I care?” Now, I […]
Filed Under: Retro, Short Fiction - Comments: Read the First Comment
Ghostbusters and billions in Venture Capital: Maybe VR is more than a fad.
Posted by Rampant Coyote on June 29, 2016
I wonder how many people will be a Ghostbuster in New York as their first Virtual Reality experience? It’s probably not a bad way to start. Rumor has it this little experience will continue for a while, both at Madame Tussaud’s and at other The Void entertainment sites (when they open). So… even if the […]
Filed Under: Virtual Reality - Comments: Comments are off for this article
Cirsova #2 Funds – Celebrates By Making Issue #1 Free This Week
Posted by Rampant Coyote on June 28, 2016
I’ve mentioned the Kickstarter campaign for Cirsova Magazine, issue #2. Well, they’ve cleared the funding minimum (with a week to spare!), and are celebrating by making the first issue free for the rest of the week! So grab the ebook off of Amazon if you want to check it out. Pulpy goodness. Except, you know, […]
Filed Under: Books, Deals - Comments: 2 Comments to Read
Virtual Reality: The Giggle Chamber
Posted by Rampant Coyote on June 27, 2016
Consumer-level Virtual Reality (VR) is brand new, and still pretty expensive, which means its still at the “early adopter” stage… bleeding edge, unpolished, and expensive. But it also means that most people haven’t tried it yet, and so said early-adopters get the pleasure of introducing people to it. And yeah, it’s a pleasure. The first minute […]
Filed Under: Virtual Reality - Comments: Comments are off for this article
The Steam Summer Sale is Fully On! And Frayed Knights is Half Off!
Posted by Rampant Coyote on June 24, 2016
Okay, that’s my quota for clever headlines for the month. Frayed Knights: The Skull of S’makh-Daon is half-off at the Steam Summer Sale. I heartily recommend it, even if the designer is a goober who takes too long getting the sequel out the door. If you’ve already got it, well, there’s lots and lots of […]
Filed Under: Deals - Comments: Comments are off for this article
Mythica and Cirsova – Successful Crowdfunding Campaigns Winding Down
Posted by Rampant Coyote on June 23, 2016
I’d posted when these launched, but I thought I’d post a reminder. These aren’t mine… I’m at best peripherally involved. Anyway – first up, the final (?) Mythica movie in the series … Mythica 5: The Godslayer. If you haven’t seen any of the films yet and are a fantasy buff… give the first one a […]
Filed Under: Crowdfunding - Comments: Comments are off for this article
Tags: Cirsova, Fantasy, Mythica, Pulp Fiction
Why I Am (Still) Excited for No Man’s Sky
Posted by Rampant Coyote on June 22, 2016
No Man’s Sky has been pushed back to an August release. This disappointed me, as I was looking forward to its original release date of this week. Like, by today. Reasons for the delay haven’t been announced, although apparently some legal trouble in the UK with the word “Sky” (because a company owns the trademark on […]
Filed Under: General - Comments: Comments are off for this article
Unity – Full Adam Demo Video
Posted by Rampant Coyote on June 20, 2016
When I was a kid, I got the premier issue of a magazine (Discover?) which had this great illustrated article about computer graphics. Maybe that’s one of the things that sucked me into being a game developer. It showed the evolution of 3D computer graphics up until that point, focusing on non-real-time rendered images. How […]
Filed Under: Art - Comments: Read the First Comment
Book Impressions: Death By Cliché
Posted by Rampant Coyote on June 17, 2016
As a game developer, it seems that every other week you hear about a new game coming out that sounds exactly like the one you are making. In the 90s, this would strike us with fear, because inevitably the other guys would be beating us to market with something that sounded exactly like our game […]
Filed Under: Books, Impressions - Comments: Read the First Comment
Frayed Knights 2: Lovingly Hand-Crafted Pits of Despair!
Posted by Rampant Coyote on June 16, 2016
Nick Lives has been working on content for Frayed Knights 2 (even livestreaming his work, if you want to watch his work in progress). I gotta admit, this is motivational even to me when I see the results. I want to play this game! Which of course means I’ve gotta finish it. This project has […]
Filed Under: Frayed Knights - Comments: Comments are off for this article
Movie Impressions: X-Men Apocalypse
Posted by Rampant Coyote on June 15, 2016
When I really started getting into comics – as in actively following titles monthly – it was the 1980s. Two of my favorites, The Uncanny X-Men and The New Mutants, were written by comics legend Chris Claremont. At the time I got into the X-Men, they primarily consisted of Cyclops (Scott Summers), Colossus (Peter Rasputin), […]
Filed Under: Impressions, Movies - Comments: Comments are off for this article
The VR War Expands to Consoles?
Posted by Rampant Coyote on June 14, 2016
Sony has confirmed a new-and-more-powerful version of the Playstation 4, called the Neo. Fully compatible with PS 4 games and peripherals (and vice versa), the main thrust of the Neo seems to be to support enhanced visuals, gaming on 4K screens, and their upcoming VR system. Considering that 4K screens are so “last year” and haven’t […]
Filed Under: Mainstream Games, Virtual Reality - Comments: 4 Comments to Read
2D Game Programming: Why, Y?
Posted by Rampant Coyote on June 13, 2016
I have a problem programming in modern game engines in 2D. It’s weird, it’s embarrassing, and it trips me up constantly even when I think I’m being careful. And I finally figured out why. My problem is Y. Now, let me preface this by saying I don’t have this problem when doing 3D coding. It’s […]
Filed Under: Programming - Comments: 12 Comments to Read
How to Stomach the VR Revolution
Posted by Rampant Coyote on June 10, 2016
I guess I got my first hint that I wasn’t cut out for a real career as a fighter pilot when, as a teenager, my parents cut me loose at the Hershey Park . Back then we didn’t have cell phones, so it was simply a case of “meet here at 4:00” or something. There I […]
Filed Under: Virtual Reality - Comments: Read the First Comment
The Stigma of Game Engines
Posted by Rampant Coyote on June 9, 2016
These days, the question of whether or not to use an off-the-shelf game engine as a small, indie developer has largely been settled. The flood of games coming out these days has largely settled that. Sure, there are reasons for rolling your own… especially if you’ve already done so, it works, and is both familiar […]
Filed Under: Game Development - Comments: 3 Comments to Read
Legacy of the Elder Star – Released
Posted by Rampant Coyote on June 8, 2016
I wanted to shout out this release from a friend of mine: Legacy of the Elder Star, by Kickbomb Entertainment. It’s a shoot-em-up (“shmup”) intended for more casual players. Those of us who go “oooh, that looks like fun!” when we see a bullet-hell game, and then last a whole 30 seconds in those kinds […]
Filed Under: Game Announcements - Comments: Comments are off for this article