Indie Innovation Spotlight: FTL
Posted by Rampant Coyote on September 17, 2012
I haven’t done one of these for a while. And while I’ve done some spotlights on some pretty old games (including one from the early 90’s!), I haven’t put the spotlight on any really new games. That’s partly because “new” is a relative thing, and quickly loses it’s shine. But mainly it’s because I’m so […]
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Indie Innovation Spotlight: Gratuitous Space Battles
Posted by Rampant Coyote on July 18, 2012
Innovation isn’t usually a burst of complete originality, but rather an incremental probe of territory only brushed by previous titles, or the combination of existing ideas in a new way. The former is pretty much how the “Tower Defense” genre was born. It originated not as a specific genre, but as sort of an evolutionary […]
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Indie Innovation Spotlight – Orbz
Posted by Rampant Coyote on June 22, 2012
This week’s spotlight is on another indie game that is a personal favorite of mine, an older title that I encountered early in my own discoveries of the whole “indie scene” (that term still cracks me up). I discovered this game while knee-deep in the development of Void War. I’d made the mistake of not […]
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Indie Innovation Spotlight: AaaAaaaAaaaaaAAaaaaa!
Posted by Rampant Coyote on June 8, 2012
Today’s game is another (fairly) recent one, from Dejobaan Games. When I published the spotlight a few weeks ago on Corncob 3D, Ichiro Lambe – head of Dejobaan and a very cool-yet-crazy indie – sent me a message telling me how much he loved that game. Considering the kinds of off-the-wall stuff Dejobaan regularly comes […]
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Indie Innovation Spotlight: Depths of Peril
Posted by Rampant Coyote on May 23, 2012
Sooner or later, I’m bound to do one of these spotlights about a game I’ve already talked a ton about before. I figured I might as well get it over with and spotlight a favorite of mine that I’ve already spilled plenty of virtual ink over in the past. But hey, it’s been a while. […]
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Indie Innovation Spotlight: Corncob 3D
Posted by Rampant Coyote on May 16, 2012
For this week’s installment of the Indie Innovation Spotlight, I reached for the back ‘o the rack, to grab a game that is now about twenty years old. Twenty years old, and still largely unmatched. Predating the term “indie” by almost a decade, and even predating the real surge in ‘shareware,’ it remains one of […]
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Indie Innovation Spotlight – Inside a Star-Filled Sky
Posted by Rampant Coyote on May 9, 2012
Okay, it’s time for another installment of the “Indie Innovation Spotlight.” After our inaugural edition, pretty much any other game highlighted here would be more obscure, which works for me. Not all of these games are necessarily recommended by me, personally, as I don’t guarantee that they are good. I just wanted to highlight the […]
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Indie Innovation Spotlight – Introduction & Minecraft
Posted by Rampant Coyote on May 1, 2012
I talk a lot about indie innovation: How they are doing the stuff that the mainstream publishers don’t dare. And how sometimes it’s awesome, sometimes it’s lame, but at least it’s friggin’ different. So I thought I’d take some time – maybe once a week – and formally recognize some indie games that have really […]
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