Tales of the Rampant Coyote

Adventures in Indie Gaming!

Last Chance to Get Frayed Knights: The Skull of S’makh-Daon On Sale!

Posted by Rampant Coyote on May 31, 2012

The big “Because We May” sale on Frayed Knights: The Skull of S’makh-Daon ends in a few hours. Hopefully, all of you reading this have already picked up your copy. If not, and if you are reading this early enough, there’s still time. Grab it! You can also get the game at Desura, if you […]


Filed Under: Frayed Knights - Comments: 5 Comments to Read



CYBERPUNK!!!!!!

Posted by Rampant Coyote on May 30, 2012

R. Talsorean Games’ Cyberpunk has been one of my favorite pen-and-paper RPGs for years. I was still a fan of the game long after the genre was no longer “hot.” As a child of the 80’s, I was attracted to the flavor of the genre, which naturally changed over the years, but to me always […]


Filed Under: Game Announcements, Mainstream Games - Comments: Read the First Comment



Off to France

Posted by Rampant Coyote on

Hopefully, by the time you read this, I will already have safely arrived in Paris. It’s another business trip for yours truly. Yeah, I still have a day job to finance my habit of making niche games. 🙂  However, this time around I’m heading out to France a few days early, and bringing Mrs. Rampant […]


Filed Under: General - Comments: Read the First Comment



Why “Because We May” & Indie Pricing Is Important

Posted by Rampant Coyote on May 29, 2012

The Because We May sale is entering its last few days (so don’t forget to pick up a copy of Frayed Knights: The Skull of S’makh-Daon for all your friends while it’s still ultra-cheap! Sorry, that was Marketing Coyote talking… back to the other one!). During this event, I’ve seen a few comments on twitter […]


Filed Under: Biz, Indie Evangelism - Comments: 5 Comments to Read



Tips For Getting Your Game Accepted By Steam

Posted by Rampant Coyote on May 28, 2012

Not like *I* would know, ‘cuz Valve turned me down and stuff, but hey… maybe next time: Tips For Getting Your Game on Steam (from Valve, no less!) There are others, of course, which are not quite so much within an indie’s control. Like: Win an award from the IGF. Or my favorite: Make gobs […]


Filed Under: Biz, Links & Tidbits - Comments: 2 Comments to Read



Irony (Or: Same Industry, Different Worlds)

Posted by Rampant Coyote on May 25, 2012

I feel a little morbid about this juxtaposition, but these happened on the same day: A major “mainstream” development house with a huge budget fails spectacularly, potentially dragging taxpayers (and, by reputation, the games industry) down with it. In spite of a recently launched game that’s reportedly exceeded publisher expectations and sold over a million […]


Filed Under: Biz, Indie Evangelism, Mainstream Games - Comments: 2 Comments to Read



Huge Indie Sale. Frayed Knights Over Half Off!

Posted by Rampant Coyote on May 24, 2012

“Because We May.”  It’s now live. For one week (the last week of May) – a whole slew of indie games are at deep discounts. This is quite possibly the largest indie game sale ever. Nearly 400 games are participating, though in many cases these aren’t all unique games, but games on multiple platforms and […]


Filed Under: Deals, Frayed Knights - Comments: 10 Comments to Read



Indie Innovation Spotlight: Depths of Peril

Posted by Rampant Coyote on May 23, 2012

Sooner or later, I’m bound to do one of these spotlights about a game I’ve already talked a ton about before. I figured I might as well get it over with and spotlight a favorite of mine that I’ve already spilled plenty of virtual ink over in the past. But hey, it’s been a while. […]


Filed Under: Indie Innovation Spotlight - Comments: Read the First Comment



Six Ways to Avoid “Development Paralysis”

Posted by Rampant Coyote on May 22, 2012

There’s a term called “Analysis Paralysis” where the final decision is long-delayed while an analysis and deliberation of options goes far beyond a reasonable amount of time. While there’s a lot of discussion about it, what it really comes down to is fear – fear of making the wrong decision. By putting off a decision, […]


Filed Under: Game Development, Programming - Comments: 4 Comments to Read



Because We May

Posted by Rampant Coyote on May 21, 2012

Power to the Indies, Brothahs and Sistahs! Because certain services (and, of course, direct sales) allow indies to set their own prices, the indies are getting together for a special sale this week. The last week of May. The sale is called “Because We May.” From May 24th to June 1st, steep discounts on lots […]


Filed Under: Deals, Frayed Knights - Comments: 3 Comments to Read



RPG Design: Capturing More of the Tabletop Experience

Posted by Rampant Coyote on May 18, 2012

Computer RPGs began, in part, as a way for D&D players to enjoy a taste of their game without the difficulty of getting a bunch of people together at the same place and time to game. Been there, done that. If it weren’t for our regular Saturday-night games, It’d be only the occasional Thanksgiving or […]


Filed Under: Design - Comments: 5 Comments to Read



“Always On” DRM

Posted by Rampant Coyote on May 17, 2012

Everybody knew it would be a problem. The publisher and developer knew it would be a problem. The publisher / developer took enormous steps to prevent it from being a problem. It was still a problem. A big problem. I’m sure things settled down nicely and the developer / publisher is probably correct in assuming […]


Filed Under: Biz - Comments: 27 Comments to Read



Indie Innovation Spotlight: Corncob 3D

Posted by Rampant Coyote on May 16, 2012

For this week’s installment of the Indie Innovation Spotlight, I reached for the back ‘o the rack, to grab a game that is now about twenty years old.  Twenty years old, and still largely unmatched. Predating the term “indie” by almost a decade, and even predating the real surge in ‘shareware,’ it remains one of […]


Filed Under: Indie Innovation Spotlight - Comments: 3 Comments to Read



Diablo. Or How To Quit Talking About It and Actually Do It.

Posted by Rampant Coyote on May 15, 2012

So I hear there’s some kind of action-RPG that was just released today? Kind of a niche action-roguelike or something? I hope their budget was small, because those kinds of games just don’t sell… Seriously, though, I’m a big fan of the first two Diablo games. The reasons I’m holding off on picking up the […]


Filed Under: Game Development, Retro - Comments: 5 Comments to Read



A Game Dev’s Story, Part XII – Putting It All Together and Going Indie!

Posted by Rampant Coyote on May 14, 2012

While it’s tempting to end this series on the thirteenth installment, we’re really at the point where the story is “more of the same.” The story is far from over, but things really come to enough of a conclusion here to end things. So here goes. As excited as I was to find work at […]


Filed Under: A Game Dev's Story - Comments: 4 Comments to Read



Dang I Feel Old. More 20th Anniversary Goodies…

Posted by Rampant Coyote on May 11, 2012

Dang. First it was Ultima VII and Ultima Underworld celebrating 20th anniversaries. Coupled with the 30th anniversary of the Commodore 64, I’m really starting to feel old. It can’t have been all that long ago, could it? Sheesh. I need to get off the dime and finally finish some of the games I’ve been meaning […]


Filed Under: Retro - Comments: 2 Comments to Read



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