Tales of the Rampant Coyote

Adventures in Indie Gaming!

How to Write Pulp Fiction for Fun and Profit – Part 8

Posted by Rampant Coyote on June 29, 2017

This is the final part of my article series on writing pulp fiction. You know everything I do on the subject now. Seriously… I’m not that smart. I have co-taught this class with people who have a lot more experience and knowledge than I do. I’m more of the zealous newly-converted. As much as has […]


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How to Write Pulp Fiction for Fun and Profit – Part 7

Posted by Rampant Coyote on June 28, 2017

Now we’ve gone over how you write a pulp-style short story, but what do you do with it once you are done? And what if you want to write a novel or novella? Or what about a serial? Does any of this still apply? The short answers are: If it’s good enough, you sell it. […]


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How to Write Pulp Fiction for Fun and Profit – Part 6

Posted by Rampant Coyote on June 27, 2017

Now we are set to dive into outlining and writing at least a 6000 word story. If you have been following this article series from the beginning, then you’ve covered the foundations and may be ready to get cracking at drawing up an outline or just jumping into writing the thing. Today, we’re delving into the […]


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How to Write Pulp Fiction for Fun and Profit – Part 5

Posted by Rampant Coyote on June 26, 2017

Okay. To sum things up so far: We talked about what pulp fiction really was during its day, what people talk about when they are discussing contemporary pulp, a little bit about Lester Dent’s formula and brainstorming, and developing pulp-style plots and characters. That’s a lot of info. Now we’re going to drill down a […]


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How to Write Pulp Fiction for Fun and Profit – Part 4

Posted by Rampant Coyote on June 23, 2017

Hopefully you’ve brainstormed some cool ideas for your pulp adventure, and you are ready to commit it to paper! Now, whether you are a heavy plotter / planner, or write by the seat of your pants, you’ll need a good jumping-off point and you’ll probably want some kind of idea of where you are going. […]


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How to Write Pulp Fiction for Fun and Profit – Part 3

Posted by Rampant Coyote on June 22, 2017

We’ve now talked about the real history of the pulps, and what “contemporary pulp” means. I’ll assume here that this sounds awesome to you, and you want to write stories like this. At this point, if you are a veteran storyteller, you’ve got all you really need. But if you want some additional nuts-and-bolts tips from […]


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How to Write Pulp Fiction for Fun and Profit – Part 2

Posted by Rampant Coyote on June 21, 2017

Last time, we discussed what pulp fiction really was. It’s not what many people assume it is. The very breadth of what came out during the pulp era could make it easy at this point to simply throw one’s hands in the air and say, “So pulp fiction is just genre fiction!” and be done […]


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How to Write Pulp Fiction for Fun and Profit – Part 1

Posted by Rampant Coyote on June 20, 2017

Some folks have asked that I post my notes from the presentations I’ve done on writing pulp fiction. Now, I don’t pretend to be the expert on the subject. That’s why I grab a veteran modern-pulpist partner on these things… I figure between the two of us we might be able answer most questions. My […]


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Finally Played Multiplayer Star Trek: Bridge Crew

Posted by Rampant Coyote on June 15, 2017

I haven’t played Star Trek: Bridge Crew in over a week. With all the Fyrecon stuff and the late work nights, I just didn’t have time to devote to flying a mission. My minimal skills degraded, and I forgot a few things. So naturally, I wanted to dive into the deep end and play multiplayer. […]


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Fyrecon After-Action Report

Posted by Rampant Coyote on June 12, 2017

The first-ever Fyrecon took place this weekend, in Layton UT. As usual, I didn’t take pictures … partly because I forgot, and partly because my phone is literally out of space, even after I’ve removed every app except two tiny critical ones, after the last few Android updates). Technically I have room for about six […]


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Virtual Reality: Nope, I’m Still Not Jaded

Posted by Rampant Coyote on June 9, 2017

I’ve picked up a few VR games via bundles lately, which means that now half the games in my VR library I haven’t played yet.  If it’s anything like the rest of my Steam library, I expect that trend to continue. That means there’s always something new for me to play. It might not be […]


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Crafting VR Multiplayer in Star Trek: Bridge Crew

Posted by Rampant Coyote on June 6, 2017

I love cooperative multiplayer games. That said, I often avoid them, simply because I have such a weird schedule and got burned out trying to coordinate times with friends back when I was doing the MMO thing, and had too many bad experiences with pick-up groups. However, it still fascinates me. Especially as a game developer […]


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Fyrecon Workshop: Write Pulp Fiction for Fun and Profit

Posted by Rampant Coyote on June 5, 2017

David J. West and I are at it again–sharing how to write modern pulp-style stories! The workshop is part of Fyrecon, and is for beginning and intermediate writers. We’ll cover: What was pulp fiction? What is modern “pulp-style” fiction? Why write it? How do you write it? (We’ll spend most of our time on this […]


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StoryHack Meets Funding Goal, and Cirsova #7 Open for Submissions

Posted by Rampant Coyote on June 1, 2017

Great stuff for modern pulp writers and pulp readers… First of all, StoryHack has met its funding goal for issue #1. The story doesn’t end there, but if nothing else… it means the magazine is happening. At least one more issue. 😀  There are five days left to sign up as an early backer / preorder […]


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