Tales of the Rampant Coyote

Adventures in Indie Gaming!

Frayed Knights Discounted at the STEAM SALE

Posted by Rampant Coyote on December 23, 2015

The Steam Winter Sale is ON.  If you didn’t know. Like the fall sale, there are no special daily discounts – just overall discounts for the rest of the week. According to the current count, there are over 10,000 games discounted right now. That is a lot. One of those games is, of course, Frayed […]


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Frayed Knights: How Do Players Do?

Posted by Rampant Coyote on December 9, 2015

I didn’t think about it when I put them in, but achievements are an interesting way to track how players progress through the game without having to resort to sneaky player-monitoring checks. For Frayed Knights: The Skull of S’makh-Daon, only 3.5% of the players who start the game actually finish it. I understand that’s not […]


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Frayed Knights: Building Dungeons

Posted by Rampant Coyote on November 24, 2015

I’m in the middle of building dungeons for Frayed Knights 2: The Khan of Wrath. I stress over this. A lot. Way more than I should. You’d think that after decades of being a dice & paper game master making adventures, playing lots of CRPGs, decades of game design and development, and a full-fledged award-winning RPG […]


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Frayed Knights 2: Drama Stars and You

Posted by Rampant Coyote on October 28, 2015

One of the areas of “streamlining” for Frayed Knights 2 was the drama star abilities. To explain further, I’d like to recap a little bit for those who haven’t played Frayed Knights: The Skull of S’makh-Daon. Like most people, I tend to save the game frequently when things are getting dangerous. When I suffer a […]


Filed Under: Design, Frayed Knights - Comments: 4 Comments to Read



Frayed Knights 2 Combat, Actions, and Readiness

Posted by Rampant Coyote on October 8, 2015

The last time I talked about the combat system in Frayed Knights 2: The Khan of Wrath (for now, I’m keeping the “2”), I was still a little bit abstract, because it was still in development. I’ve been living with the more-or-less complete system for about a year now, and it’s pretty integral to the rest […]


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Video: Indie Game Devs at Salt Lake Gaming Con 2015

Posted by Rampant Coyote on August 24, 2015

Salt Lake Gaming Con may be a couple of weeks in the rear-view mirror now, but some interviews and reports are still coming out. Here is a set of interviews conducted by From Beggar’s Canyon with the Utah Game Guild folks. If you want to skip to the part with Yours Truly, you don’t have […]


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Plan: Finishing Up August, and a Frayed Knights Question

Posted by Rampant Coyote on August 17, 2015

Now that the two conventions are done (WHEW), the remainder of August… well, remains busy, but a little less so. Here’s what’s going on… This week, my daughter gets home from South Carolina, where she’s been serving as a missionary for the Church of Jesus Christ of Latter-Day Saints for the last 18 months. We’re […]


Filed Under: Frayed Knights, Rampant Games - Comments: 7 Comments to Read



Frayed Knights Adventures at Salt Lake Gaming Con 2015

Posted by Rampant Coyote on August 10, 2015

Three days of Frayed Knights 2: The Khan of Wrath?  Yeah. It was a party. A three-party that left me exhausted and without a voice, but a party. Over the weekend, I ran a booth at the inaugural Salt Lake Gaming Con. I was with the Utah Games Guild Arcade, which was really an awesome […]


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Reminder: Frayed Knights 2 at Salt Lake Gaming Con!

Posted by Rampant Coyote on August 5, 2015

For the next three days, my presence on the Interwebz will be limited to maybe early morning and late night, if at all. Because I will be busy showing off the glorious uber-awesomeness that is Frayed Knights 2: The Khan of Wrath at Salt Lake Gaming Con! If you are in the Salt Lake City […]


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ToshoCON Postmortem

Posted by Rampant Coyote on August 3, 2015

Friday night, I took the Frayed Knights show on the road to ToshoCON, which is kind of a mini-convention for teens put on by the Viridian Library and Events Center. It was kind of a weird situation, because we weren’t really exhibitors / vendors (they were elsewhere and had to pay for the privilege)… we […]


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Reminder: Frayed Knights 2 at ToshoCON tomorrow, July 31

Posted by Rampant Coyote on July 30, 2015

Tomorrow evening – from at least 5:00 PM to 9:00 PM (though I may be there earlier), I’ll be at ToshoCON at the Viridian Event Center at 8030 S 1825 W, West Jordan, UT. You can check out the website here: ToshoCON 2015 It’s really geared for teens and anime / cosplay stuff. I expect there […]


Filed Under: Frayed Knights, Game Announcements - Comments: Comments are off for this article



Frayed Knights at Salt Lake Gaming Con

Posted by Rampant Coyote on June 10, 2015

The new Salt Lake Gaming Convention is going to be at the South Towne Expo Center August 6th – 8th, and Rampant Games will have a booth there showing the current build of Frayed Knights 2: The Khan of Wrath. The playable demo will likely be the same dungeon as last time (it’s short — […]


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A New Frayed Knights Review

Posted by Rampant Coyote on May 27, 2015

It’s been a while since we’ve seen a new review for Frayed Knights: The Skull of S’makh-Daon! But Steamfirst has one, here: Frayed Knights: The Skull of S’makh-Daon Review at Steamfirst.com It sounds like the reviewer “got it,” in particular recognizing the in-party banter for exactly what it is supposed to resemble. I’d at least […]


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Frayed Knights: Things to Do in a Dungeon (on a Saturday Night)

Posted by Rampant Coyote on April 3, 2015

One of my design guidelines for Frayed Knights  is to avoid having too much repetition of an encounter “type” along what is the likely a critical path in my levels. In other words, I don’t want a dungeon that is just full of similar combat encounters. That’s boring. In fact, I try to avoid having […]


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Frayed Knights: I love it when a plan comes together

Posted by Rampant Coyote on March 6, 2015

I never watched “The A Team” when I was a kid. Okay, almost never. I think I saw maybe two full episodes, and bits and pieces. But Hannibal Smith had a catchphrase (80s television characters were full of catchphrases) that I still use to this day – “I love it when a plan comes together.” […]


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Frayed Knights: improvement by constraint. Or: bypassing the hat and going straight to the rabbit

Posted by Rampant Coyote on February 18, 2015

It’s funny. Right before Salt Lake Comic Con last fall, I was pretty sure that I’d settled on “it” for the UI for Frayed Knights 2: The Khan of Wrath. And to be fair, as far as keeping things simple enough for strangers to pick up and play the game, I did okay. Not great, […]


Filed Under: Design, Frayed Knights - Comments: 3 Comments to Read



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