Stories From a “Regular” Indie Game Developer
Posted by Rampant Coyote on November 10, 2014
I don’t know what a “regular” indie game developer means, really, but I suppose it’s probably about being one of the regular, working-class indies as opposed to one of the “rock stars.” We don’t get much press. We don’t get included in documentaries. At least not usually. We’re the little local bands hoping to make it big someday, in spite of knowing that we probably won’t. But we do it anyway because we love it.
One of those developers is Daniel Fedor of Blue Bottle Games. He’s a former AAA-industry game developer who’s gone indie, and making a very cool game that not enough people have heard about, NEO Scavenger.
Anyway, he keeps a dev blog, and talks about the challenges of being a ‘regular’ indie. I thought I’d share the link to some of the highlights of his posts over the course of development:
Stories from a regular indie game developer
Filed Under: Game Development - Comments: Read the First Comment
Groboclown said,
Thanks for the link! I’ve been playing NEO Scavenger for a long while now, and I agree that more people need to know about it. The free demo gives a great taste of the game, so there’s not much to lose by trying it.