Tales of the Rampant Coyote

Adventures in Indie Gaming!

Indie Horror: Penumbra Series

Posted by Rampant Coyote on October 7, 2014

For the month of October, I’m sharing some horror-themed indie games. They may not all be very scary, but if you are looking for some good games to get you in the mood for Halloween, or just want to know what games might give you the chills, this is the place to be. I’m not offering reviews or recommendations – just showing off some of the fascinating breadth of games available from fellow indie developers. Some are excellent classics, some are just interesting recent experiments, but all have roots in horror or the supernatural. If you follow indie games, I’m sure several of these will be familiar to you, but I hope I’ll have managed to pick out a few that you’ve never heard of.

PenumbraFor the first pick of the month, I’m going to go back a little ways to pull up a game series that won’t tax even a somewhat aging system too much. They set the standard for indie first-person horror games. No, I’m not talking Amnesia, although if you guessed that, you’d be close. I’m talking about Amnesia‘s direct predecessors by the same developer: The Penumbra series, by Frictional Games.

Penumbra is a 3D, real-time, first-person perspective adventure game series of horror and isolation. The first game begins with your character, a physicist names Phillip, pursuing the notes of his long-lost father. His search takes him to northern Greenland, a wasteland of ice and snow, where he discovers an abandoned mine that – he eventually learns – was a lot more than just a mine. Combining the psychological horror of being completely alone and trapped in a frozen wilderness, and the threat of predators – four-legged, eight-legged, two-legged, and no-legged – that inhabit the underground complex, and it’s an intense situation.

Add to this the tendency for your character to panic. As stress builds, the visuals begin to swim, and eventually Phillip will panic – an almost certainly deadly situation. In a particularly clever twist (in my view), getting a good look at something terrifying will cause Phillip’s panic level. And he can’t fight very well – a situation made worse by an unintentionally clumsy combat interface in the first game (which caused the developers to just bag fighting altogether by the second game). Your best bet, when facing threats, is to flee or hide. Hide… and do not look too carefully at whatever is searching for you.

Most of the gameplay emphasizes problem-solving, puzzles, and exploration – good old adventure-game fare, in spite of a fully 3D environment. But with its inclusion of stealth-based mechanics, believable AI, good storytelling, and genuinely creepy effects in a stark, oppressive setting, they are truly noteworthy and pioneering games of terror… They not only set the stage for their own immediate successor in first-person horror, but for many others.

 


Filed Under: Indie Horror Games - Comments: 8 Comments to Read



  • Infinitron said,

    The Penumbra games had a much more diverse gameplay and game world than Amnesia, which relied excessively on its “light the lanterns, hide from zombies” mechanic, and for that reason I liked them a lot more. It’s like that thing Craig Stern was talking about.

  • Rampant Coyote said,

    Yeah, I think Amnesia really went all-out to make a terrifying game, whereas Penumbra was was more strongly rooted in the adventure gaming tradition.

  • Infinitron said,

    Was that it? Amnesia did have puzzles, but it’s like…they blew their budget creating the much higher fidelity castle art and didn’t have enough for anything else?

    Penumbra was just a richer game, adventure game or no adventure game. I hope their next game, which is set in a science fiction setting with more possibilities, brings some of that back.

  • Alberto Cairo said,

    I like Penumbras better than Amnesia.
    Even better, however, was the original demo Frictional Games released in 2006…
    If I were to rank horror games, I’d give Penumbra the bronze medal, right after Condemned.
    The absolute master of the genre?
    No doubt: the original Silent Hill!
    I don’t know whether Sanitarium belongs to the horror genre, however it was pretty… disturbing.

  • Rampant Coyote said,

    I know that the water-splashy thing in Amnesia was originally intended to be all tentacled and everything, but they didn’t have the time or the budget. So they left it up to the imagination. Probably scarier that way.

  • McTeddy said,

    I agree with Alberto on the original tech demo. I loved the way that played.

    While I bought and liked the final releases, they didn’t win me over like the demo did. Felt the real games were a bit too slow moving for my tastes.

    As for amnesia, I own it but never felt the need to play. I’ve played plenty of unarmed horror games over the years, but Amnesia seemed more annoying than scary to me.
    Unarmed horror has only gotten worse now that they’ve implemented 1 minute of battery life. Sigh.

    I do love good horror games though.

  • Alberto Cairo said,

    @McTeddy: Let’s just say that I was more than a bit disappointed by Penumbra Overture – which is still their best game, IMHO.
    That tech demo – let’s call it Penumbra Zero – was really fun, especially the part where you make the flying creature “ride the lightning”…
    I keep recommending Condemned to those who haven’t played it yet: I know that the CSI-esque thing sounds less than intriguing – at least, in a horror, action game – however it’s really a minor, not-that-intrusive part.
    The last environment – the abandoned farm – has an amazing atmosphere.
    I originally played it on the 360, however months ago I rebought it on Steam for a few bucks.
    Recommended, really.
    A survival horror that I’ve never managed to play is Siren.
    I’d love to play a Re-Animator inspired tie-in.
    It wouln’t probably be that scary, however playing as Herbert West would be sooo fun!
    With the image and voice of Jeffrey Combs, it would be amazing!
    A horror movie subgenre that would make for excellent – more grotesque than terrifying, though – games is the “body melt”: you know, Street Trash & pals.
    I’d like to play as the liquor store owner in Street Trash, where you have to “reclaim” all those bottles of Tenafly Viper before the entire city starts melting. Fighting the infected, the bums.
    Bronson would make for an excellent final boss!
    I definitely recommend the movie Street Trash, too!

  • Alberto Cairo said,

    I guess I have to rearrange my toplist – I almost forgot Eternal Darkness! ED should follow Silent Hill, really.
    It was one of the best GameCube titles.

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