Tales of the Rampant Coyote

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Frayed Knights: Changes to version 1.07

Posted by Rampant Coyote on July 21, 2014

fktitle636x358Over the course of the week, I made some changes to Frayed Knights: The Skull of S’makh-Daon that go beyond adding Steam achievements. ┬áThis will be version 1.07, and will be made available for non-Steam versions soon.

The changes are small, but (IMO) significant:

* Change to the Search skill. When there is a hidden treasure within range of the skill, you will get a message to that effect even on a failed check – just no indication of range. There is no change to searching for traps.

* Weapons with spell effects on impact (for example, the Spear of Concussion and the Axe of Fiery Microdoom) now may cost additional stamina when the spell effect lands. These are generally pretty low-level spells so the endurance cost isn’t major, but it does help balance out the otherwise quite impressive effects of these weapons.

* The Endurance cost modifier for the Demotivate spell has been increased from 3 to 4.

* Fixed a bug when attempting to cast directly from a scroll onto a friendly party member – the casting dialog would sometimes have scrambled information.

* Some minor dialog changes, mainly for typos.

I┬ásuspect that the change to search will be the most well-received, with the average response being something to the effect of, “It’s about time!”


Filed Under: Frayed Knights - Comments: 3 Comments to Read

  • Modran said,

    Well it’s about time ! :p
    Ahhhh, the spear of concussion. The reason I retrained our favorite warrior in the use of spears…

  • Rampant Coyote said,

    It’s still probably an overpowered weapon, especially since it is available so early in the game. In my play-through last week, I had Benjamin trained up to mastery in spears, which worked far better than I’d anticipated. But at higher levels, putting the points into better spellcasting can be a far more fearsome way to apply his talents than using the spear, so it’s really only overpowered for a couple of levels at mid-game, I think. As a designer, I don’t have a terrible problem with that.

  • Daniel King said,

    Just to note these changes to searching are not reflected in the tutorial. (just read it now!)