Tales of the Rampant Coyote

Adventures in Indie Gaming!

Terra Mechanica; Frayed Knights 2 Coming to Salt Lake Comic Con

Posted by Rampant Coyote on June 2, 2014

TerraMechanicaCoverAs you’ve no doubt noticed if you check the blog lately, I’ve been doing double-duty as a game developer and a writer.  I hope to get some serious cross-training advantages in both categories.

I’ve worked on a few short stories, and now I have had my first one published in Terra Mechanica: A Steampunk Anthology. It was officially launched Saturday, and can be had through Amazon (at the link), but is also available via Barnes & Noble, Smashwords, and I’m sure several other sites… both in print and e-book editions. I haven’t seen the paperback version yet, but I have a small box of them arriving hopefully today… (I think we also are in a program right now on Amazon where if you get the paperback, you can get the kindle version for only $0.99. I’m not positive on that one, or if that is only a temporary deal… but I like it.)

I read the book, and enjoyed the stories by my fellow contributors a great deal. They really ran the gamut of style, theme, and what could be termed “Steampunk.” I liked that a lot. Some are pretty low-key on the speculative fiction end of things, while others are wild rides in alien worlds. Some are pretty light-hearted, some serious, and one is downright dark. It’s a very good mix, and a good introduction to the subgenre, if I do say so myself.

But now that the book is OUT and I breathe a little bit of a sigh of relief, I can continue talking about some Frayed Knights -related stuff, too!

I have signed up to be part of a big combined indie … well, I don’t want to call it a “megabooth,” ‘cuz that name has been taken, but it’s a giant booth for indies at the 2014 Salt Lake Comic Con, September 4-6! Woot! Frayed Knights 2 will not be ready for sale at that point, but it will be playable, and we’ll be selling copies of Frayed Knights: The Skull of S’makh-Daon as well as some books (like Terra Mechanica), and getting as many email addresses as we can to prep for launch for the sequel. We’ve got a long way to go and a short time to get there, as the song says, but we mainly need to get some content up to snuff.

I kinda regret not going the route I did with the first game, with the “Pilot” episode. Maybe things would have happened faster if I did. In the meantime, I am planning on taking advantage of some of Unity’s capabilities. While it will pull dev time away from “real” development, I want to release some snippets of the game as online, web-playable demos for people to test out and provide feedback. In particular, I’ve done some weird stuff with combat that I believe works very well, but I really need to hear what people think. As things are running more bug-free and less white-box-looking, I would like to have some volunteers (like… everybody interested) play these bits and provide feedback.

With luck (and a crapload of work), we can come up with something that random passers-by at a major convention can pick up and play and have fun with within a three-to-five minute window at the convention.

All I can say is that at least I don’t ever have to worry about being bored…


Filed Under: Books, Frayed Knights - Comments: 2 Comments to Read



  • Cuthalion said,

    Hmmm… interesting. I think I should probably get back to Frayed Knights 1 first. I have that fear of commitment to anything longer than two hours thing going on these days, but I was enjoying it…

  • Rampant Coyote said,

    Your comment speaks directly to an issue I’ve been wrangling into a blog post for several days.

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