Tales of the Rampant Coyote

Adventures in Indie Gaming!

Happy New Year

Posted by Rampant Coyote on January 1, 2014

So now we’re all in 2014. Hope it is a great one.

It’s a good time to reflect and plan. Where do you want to be one year from now, and how can you make that happen? It’s that latter part that trips folks up – including me. A definite plan of action is required, something concrete that you can do.

One thing I’m going to do in 2014 – difficult as it may be – will be to renew my commitment to do One Game a Month. My emphasis will be on improving my speed. I’ve been at this long enough now that I know where some of my bottlenecks are, and I want to figure out ways to fix them.

I started a goal almost two months ago that I want to continue. I’ve been playing the guitar (almost) every day, usually in conjunction with Rocksmith 2014. Suffice to say, I’ve been impressed.

Of course, Frayed Knights 2: The Khan of Wrath dominates just about everything game-related as far as goals and plans are concerned, and I’m working with a combination of short-term and long-term goals right now. There are some really cool things I’m looking forward to sharing with you if / when they come to fruition.

As to the blog – I’d like to ask you, as the folks who actually read  this regularly… what kinds of posts would you like to see more of? What improvements would you like to see?

May 2014 be awesome. As always, have fun!

 

 


Filed Under: Geek Life - Comments: 7 Comments to Read



  • Spencer L (X'erron) said,

    Well, I’ll be supporting you. I’ll be reattempting One Game A Month as well.

    As for blog posts, I’m fine reading whatever you are comfortable writing about. Yet, perhaps a small suggestion. I tell myself to do this a lot, but being more liberal with pictures and visuals can help make walls of text more appealing.

  • McTeddy said,

    Oh yeah… I had planned to try the game a month last year too. Didn’t sign up because I didn’t have twitter, and forgot about the game-a-month soon after.

    I’ve actually been planning to make a game design VLOG to show off what really goes into making games and doing monthly games might be a good fit. Maybe I’ll try again this year.

    As for what I’d like to see… I mostly read the blog because it’s you. You tend to pick good topics, so I’m happy to read whatever you choose.

    One topic I particularly like is the early days of gaming. I love to hear about the old games you used to play or stories about development in the past. I always learn so much from those topics.

  • Silemess said,

    I enjoy reading the variety of things you toss up. Although I notice that your posts occasionally garner outside attention because I’ve seen them crop up on the daily links for RPGWatch from time to time.

    Write as the inspiration (or need) takes you, I’ll keep dropping in to read even though I don’t always have something useful to add to the conversation.

  • Rachel said,

    I subscribe to an RSS feed of your blog, and I admit that I don’t always read every post. I think my favorite posts are when you talk about design or theory. I think you should keep writing as much as you want though, because it’s good to keep in practice.

  • Anon said,

    I read your blog regularly but also not every post. I was never a PnP player so I can’t connect with that and twitch games (as occasional as they are represented here) aren’t my forte.

    Keep up the same ratio of everything and perhaps do a quartely CRPG news roundup as you did more often in the past – and perhaps a good link for good programming if you come across one.

  • dlan said,

    Happy new year too!

    As for the blog, I enjoy reading you’re posts about design, especially when you speak about cRPG of the 80’s / 90’s, and indie games like Drift Moon that iterate on older games mechanics. It’s always interesting to understand how games have evolved and the reasons behind design decisions of older games.

  • Cuthalion said,

    Happy New Year! I think I enjoy the posts where you talk about design decisions, tell stories, or discuss programming problems.

top