Tales of the Rampant Coyote

Adventures in Indie Gaming!

A Very Indie Christmas

Posted by Rampant Coyote on December 24, 2012

Is it sad that I get so excited about taking time off for the holidays so that I can spend time working on my games?

Does Santa have any digital elves that can make me some royalty-free art assets?

My wife used to buy me a video game or two for Christmas. She doesn’t bother anymore. Especially in the era of massive Steam / GOG.COM / GamersGate sales, when I buy something like a two-years’ supply. Every. Frickin’. Year.

Does listening to the “Jingle Bell” tunes from the Serious Sam 2 soundtrack as I code count as being in the Christmas spirit?

It’s snowing. I think, “Crap, gonna be a pain in the butt to drive out to buy a new mouse and a case of Red Bull this morning before the stores close for the holiday.”

If the world of Frayed Knights celebrated Christmas, Arianna would undoubtedly want a cooler, more powerful magic sword. Choe would want a pony.  Dirk would undoubtedly simply take whatever he wanted anyway. And Benjamin would want Peace on Earth and Earth-Like Fantasy Worlds and Good Will Towards Mankind and Other Humanoid Races. And maybe something that might kill a few more brain cells.


void MakeAWish()
{
GameObject mcObject = new GameObject();
UILabel mc = mcObject.AddComponent();
mc.transform.parent = GameObject.Find("MainPanel").transform;
mc.font = GameObject.Find("FKMouseHoverMessage").GetComponent().font;
mc.text = "Merry\nChristmas!";
mc.color = new Color(0.0f, 1.0f, 0.0f, 1.0f);
mcObject.transform.localScale= new Vector3(25.0f, 25.0f, 1.0f);
TweenScale.Begin(mcObject, 2.0f, new Vector3(250.0f, 250.0f, 1.0f));
}

Hope you have a very happy one, whether you observe it or not! Best wishes to all! Be safe, do well, and have fun!


Filed Under: Geek Life - Comments: 4 Comments to Read



  • Califer said,

    Haha, I misread ‘observe’ in the last paragraph as ‘deserve’.

  • Rampant Coyote said,

    Hah, well, that’d work too, I guess..

  • Spaceman Spiff said,

    Ahh.. now you’re leaking GameObjects

    (assuming your GameObject& operator= ( GameObject* ) operator isn’t deleting the copy source object )

    or is this C#??

  • Rampant Coyote said,

    It’s C#. I know, it always rubs me the wrong way, too. “Where’s my delete?!?!?!”

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