Tales of the Rampant Coyote

Adventures in Indie Gaming!

National Game Development Month

Posted by Rampant Coyote on June 1, 2012

I think this should be “International Game Development Month.” But as it’s obviously riffing on “National Novel Writing Month” (or goofily abbreviated “NaNoWriMo”), I guess that’s the name that is (currently) sticking.

Anyway – the idea is to make June the month that you make your game. Or games. To start and finish that idea that you’ve been tinkering with in your head for a long time.  The point is to do the same kind of thing one might do in a game jam, but with enough time to actually make a quality (if simple) product. It’s just one of those things with setting a goal – do it, and get encouragement to get it done. This month!

National Game Development Month Registry (NagaDemo? Works better than NaNoWriMo, at least)

I can tell you that my “Game in 40 Hours” project a few years ago took me nearly 2 weeks of part-time effort, so it can’t be huge. I really approve of events like this – any sort of game jam, really, especially the ones that deviate from the norm and reflect different time periods and goals. This one is simple, but if it encourages some new indies to ‘break the ice’ and get started and learn what it takes to build a game to completion, I call it a success.

No, I will not be participating, exactly. In spite of spending half the month on the road for the day job, I’ve got my own goals for June. Mainly they involve a project that rhymes with “Flayed Bites Coo.” After many weeks of failed experiments and “learning experiences” things are finally coming together, and I’m riding the momentum…

 


Filed Under: Game Development, Indie Evangelism - Comments: 4 Comments to Read



  • JeffSullins said,

    I am intrigued by this “Flayed Bites Coo” project. Sounds ferocious!

  • Rampant Coyote said,

    And well you should be! I’m getting pretty intrigued by the possibilities myself…

  • Dave LeCompte said,

    I curse you and thank you! I’ve had a game idea on the back burner for a long time (an indie RPG, stop me when it starts to sound familiar). And while there’s no chance of completing the back burner project in June, I can pare down to a really small subset… and still not get it really “finished”.

    But I’ve drawn inspiration from “Hackenslash”, and intend to have a turn-based RPG with one town and one dungeon by the end of the month.

    My development blog is here: https://sites.google.com/site/bigdicegamestutorials/project-updates/nagademo2012

    Thanks for the push!

  • Rampant Coyote said,

    Awesome, Dave! Keep us up-to-date! Good luck, and congratulations in advance. I can tell you right now that while it may not be quite as spectacular as what you had in your head, the fact that you did it will be more awesome than you could have imagined…

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