Tales of the Rampant Coyote

Adventures in Indie Gaming!

Daggerfall Ported to Unity, Playable from Start to Finish

Posted by Rampant Coyote on October 19, 2017

I didn’t think I’d see this one finished (or get this close to finished) when I heard about it YEARS ago. But… it’s happening. Slowly but surely. Some fools have ported Daggerfall into Unity.  I love that we have fools of this caliber in our world. It’s not completely done yet-most notably the magic system is incomplete-but it is now completely playable.

The Elder Scrolls II: Daggerfall in Unity – Now playable start to end!

It’s important to note that at its heart, this is a pure port. Except for higher resolution, better lighting, and running on modern machines without DOSBOX, when it’s complete it’ll just be Daggerfall. You’ll even have to download the original game (which is free) from Bethesda in order to play. However, it’ll also be far easier to modify. The mods have already been flowing, including everything from higher-quality textures & materials to multiplayer support.

Not bad for a 20-year-old game and a group of dedicated fans and developers!


Filed Under: Game Announcements, Retro - Comments: 4 Comments to Read

  • Ayrik said,

    I love this! Daggerfall was an amazing, mind boggling experience for me as a kid.

  • Modran said,

    So… If it’s a straight port, does it have the bugs? Or have they been at least partially fumigated?

  • Rampant Coyote said,

    I’d guess that the code is all-new, attempting to re-create the experience. So it probably has its own all-new bugs.

  • lakerz said,

    Cool news! I still own an original Arena and Daggerfall complete in boxes. Two of the original games I’ve held on to. I was blown away by Daggerfall at the time. Totally the exact type of game I was wishing to do.