Tales of the Rampant Coyote

Adventures in Indie Gaming!

Deadlines, Dialog, Strategy, and Stuff.

Posted by Rampant Coyote on May 1, 2017

Hey folks. I’ve been in the midst of crunch with tight deadlines the last three weeks, and the blog is suffering from the squeeze. I apologize. I would say that gaming has suffered from the squeeze, but it’s about my one outlet right now… the unfortunate part being that I’m relying upon old and familiar, short games (like an RTS) to get my fix. Hopefully things will lighten up within a few days (that’s the dream, right?) and we hit the deadline in three weeks, which should be an improvement.

In the meantime (for today)… here’s an article at PC Gamer about the future of dialog in games.

Julian Gollop, creator of the original X-COM games, has a crowdfunding campaign for a game in a similar vein, but with its own flavor…  Phoenix Point. As of this moment, it looks like it will be fully funded any hour now, with over a month to go. And… based on what I’m seeing… it looks REALLY AWESOME. It looks like it’s falling somewhere between the original X-Com and the reboots in style (hopefully the best of both worlds), plus some really cool procedural alien generation and strategy worldscape meta-game that will be better than either. It looks like funding is all but guaranteed at this point, so here’s hoping they deliver.

I turned in edits on two short stories last week… one very pulpy, which you know about. The other one is somewhat less pulpy, and it’s a secret for now. Hopefully I will be able to announce something about it soon.

So… there’s a short shot of news.


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