10 Classic Game Development Post-Mortems
Posted by Rampant Coyote on August 3, 2016
For many years, Game Developer Magazine and Gamasutra published Postmortems. They were always fascinating insights into the struggles of teams making some of the most popular games of the era. While there were fascinating tidbits unique to each game, a lot of the struggles and “best practices” were common, almost to the point of being universal.
Alex Wawro has linked to ten of his favorites… coincidentally (or not) they are all PC games, including many classics of the 1990s (and, I guess, early 2000s): Diablo II, System Shock 2, Deus Ex, Baldur’s Gate II, Unreal Tournament, and more. While the technology for making games has changed, most of the underlying principles are unchanged. On top of this, it’s really fascinating getting a glimpse into how these favorites were made.
10 Seminal Game Post-Mortems Every Game Developer Should Read
If you want to spread the net a little wider, there are hundreds of postmortems archived at Gamasutra. Pick some favorites and see what went into their development:
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