Tales of the Rampant Coyote

Adventures in Indie Gaming!

Torchlight 2?

Posted by Rampant Coyote on August 4, 2010

Hat tip to RPGWatch for this one –

Torchlight II Announced

Huh. I thought they were going straight into MMO-land with this. But they are saying Torchlight II will include peer-to-peer matchmaking. That’s kind of an unusual MMO strategy.

Or maybe they realized an MMO would take a lot more time than they anticipated, and they did so incredibly well with the first one that it was easier and more profitable to just make a multiplayer-capable sequel.

Well, either way – as I wrote yesterday, Torchlight didn’t have the legs I’d hoped it would have, but I definitely got my money’s worth out of it. I won’t hesitate to pick up the sequel.


Filed Under: Game Announcements - Comments: 7 Comments to Read



  • Stephen said,

    I wonder if it made more business sense to go ahead and get another single player game out and gaining revenue. It looks like there are a lot of tech features in that press release that are bridging the first game with what would be needed for an MMO.

  • Rob said,

    I kind of like the way Torchlight 1 and 2 are being released. While Torchlight 1 was admittedly limited in scope and depth, it was affordable and what it did do, it did very well, I thought. Torchlight 2 will hopefully add a bit to this with co-op play and maybe some other new features and hopefully it will be affordable as well ($20).

    I love the thought of smaller, but more affordable games like this that give a company a revenue stream to make incremental improvements without hitting customers up for $60 every time they release something new. Its like the anti-Activision model.

  • Hajo said,

    Peer-to-peer matchmaking sounds like a good idea to me. I totally would buy that and call it multiplayer enough for my needs.

  • Bad Sector said,

    Here is an interview about it:
    http://www.gamasutra.com/view/news/29743/Interview_Runic_CEO_On_Torchlight_II_Digital_Strengths.php

  • Robyrt said,

    Peer-to-peer matchmaking strikes warning bells in my head, as that kind of system torpedoed the launch of Demigod. They ended up having to build a server farm from scratch over Easter weekend, because a lot of PC owners are behind some wacky security scheme that requires a server to initiate any p2p connections.

  • Tesh said,

    Considering that most MMO “grouping” is done with just a few people anyway (and “pick up groups” are almost universally denigrated), peer-to-peer multiplayer may well be smarter anyway. For all practical purposes, that’s what WoW’s Dungeon Finder is, for that matter.

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