Indie Innovation Spotlight: AaaAaaaAaaaaaAAaaaaa!
Posted by Rampant Coyote on June 8, 2012
Today’s game is another (fairly) recent one, from Dejobaan Games. When I published the spotlight a few weeks ago on Corncob 3D, Ichiro Lambe – head of Dejobaan and a very cool-yet-crazy indie – sent me a message telling me how much he loved that game. Considering the kinds of off-the-wall stuff Dejobaan regularly comes […]
Filed Under: Indie Innovation Spotlight - Comments: 2 Comments to Read
A Bundle Less Humble?
Posted by Rampant Coyote on June 7, 2012
Craig Stern (Telepath RPG, etc.) takes the recent Humble Indie Bundle to task for its inclusion of the excellent (but not really indie) game Psychonauts in a blog post at Gamasutra: Humble? Sure. Indie? Not So Much. I wasn’t gonna make a big deal about this one either, but Craig makes some pretty convincing arguments. […]
Filed Under: Indie Evangelism - Comments: 15 Comments to Read
Don’t Know Much About History…
Posted by Rampant Coyote on June 6, 2012
On the way to Le Havre from Paris, we stopped in the city of Rouen and visited a little Joan of Arc museum there. Rouen was where Joan was executed back in 1431, and this year marks her 600th birthday. I picked up some interesting tidbits about her and her era that I didn’t know, […]
Filed Under: Game Development - Comments: 9 Comments to Read
An Epic Win Helps Repair a Big Huge Fail
Posted by Rampant Coyote on June 5, 2012
38 Studios pretty much bit the dust a couple weeks back, which took Big Huge Studios – which by most accounts had a reasonable freshman success with their first (and, sadly, only) RPG, Kingdoms of Amalur. Maybe not enough success to pay for its initial development, and definitely not enough success to carry 38 Studio’s […]
Filed Under: Biz - Comments: 3 Comments to Read
Dinner With Swords & Sorcery: Underworld Creator Charles Clerc
Posted by Rampant Coyote on June 4, 2012
Friday night, my wife and I had dinner with Charles Clerc, of OlderBytes (formerly Classic Games Remade), creator of the upcoming Swords & Sorcery: Underworld Gold. He treated us to a great dinner at Le Fumoir, literally across the street from The Louvre in downtown Paris. Meeting fellow indies in other countries — that’s awesome. […]
Filed Under: Indie Evangelism - Comments: 7 Comments to Read
National Game Development Month
Posted by Rampant Coyote on June 1, 2012
I think this should be “International Game Development Month.” But as it’s obviously riffing on “National Novel Writing Month” (or goofily abbreviated “NaNoWriMo”), I guess that’s the name that is (currently) sticking. Anyway – the idea is to make June the month that you make your game. Or games. To start and finish that idea […]
Filed Under: Game Development, Indie Evangelism - Comments: 4 Comments to Read